mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 03:15:38 -05:00
474 lines
15 KiB
C++
474 lines
15 KiB
C++
#pragma once
|
|
|
|
#include <Geode/DefaultInclude.hpp>
|
|
#include <cocos2d.h>
|
|
#include <functional>
|
|
#include <type_traits>
|
|
|
|
namespace geode::cocos {
|
|
/**
|
|
* Get child at index. Checks bounds. A negative
|
|
* index will get the child starting from the end
|
|
* @returns Child at index cast to the given type,
|
|
* or nullptr if index exceeds bounds
|
|
*/
|
|
template<class T = cocos2d::CCNode>
|
|
static T* getChild(cocos2d::CCNode* x, int i) {
|
|
// start from end for negative index
|
|
if (i < 0) i = x->getChildrenCount() + i;
|
|
// check if backwards index is out of bounds
|
|
if (i < 0) return nullptr;
|
|
// check if forwards index is out of bounds
|
|
if (static_cast<int>(x->getChildrenCount()) <= i) return nullptr;
|
|
return reinterpret_cast<T*>(x->getChildren()->objectAtIndex(i));
|
|
}
|
|
|
|
/**
|
|
* Get nth child that is a given type. Checks bounds.
|
|
* @returns Child at index cast to the given type,
|
|
* or nullptr if index exceeds bounds
|
|
*/
|
|
template<class Type = cocos2d::CCNode>
|
|
static Type* getChildOfType(cocos2d::CCNode* node, size_t index) {
|
|
size_t indexCounter = 0;
|
|
|
|
for (size_t i = 0; i < node->getChildrenCount(); ++i) {
|
|
auto obj = cast::typeinfo_cast<Type*>(
|
|
node->getChildren()->objectAtIndex(i)
|
|
);
|
|
if (obj != nullptr) {
|
|
if (indexCounter == index) {
|
|
return obj;
|
|
}
|
|
++indexCounter;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Return a node, or create a default one if it's
|
|
* nullptr. Syntactic sugar function
|
|
*/
|
|
template<class T, class... Args>
|
|
static T* nodeOrDefault(T* node, Args... args) {
|
|
return node ? node : T::create(args...);
|
|
}
|
|
|
|
template<class T = cocos2d::CCNode>
|
|
struct SafeCreate final {
|
|
T* result;
|
|
SafeCreate<T>& with(T* node) {
|
|
result = node;
|
|
return *this;
|
|
}
|
|
template<class O = T, class... Args>
|
|
T* orMakeUsing(O*(*func)(Args...), Args... args) {
|
|
if (result) return result;
|
|
return func(args...);
|
|
}
|
|
template<class O = T, class... Args>
|
|
T* orMake(Args... args) {
|
|
if (result) return result;
|
|
return O::create(args...);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get bounds for a set of nodes. Based on content
|
|
* size
|
|
* @param nodes Nodes to calculate coverage of
|
|
* @returns Rectangle fitting all nodes. Origin
|
|
* will be <= 0 and size will be >= 0
|
|
*/
|
|
GEODE_DLL cocos2d::CCRect calculateNodeCoverage(std::vector<cocos2d::CCNode*> const& nodes);
|
|
/**
|
|
* Get bounds for a set of nodes. Based on content
|
|
* size
|
|
* @param nodes Nodes to calculate coverage of
|
|
* @returns Rectangle fitting all nodes. Origin
|
|
* will be <= 0 and size will be >= 0
|
|
*/
|
|
GEODE_DLL cocos2d::CCRect calculateNodeCoverage(cocos2d::CCArray* nodes);
|
|
/**
|
|
* Get bounds for a set of nodes. Based on content
|
|
* size
|
|
* @param parent Parent whose children to calculate
|
|
* coverage of
|
|
* @returns Rectangle fitting all the parent's children.
|
|
* Origin will be <= 0 and size will be >= 0
|
|
*/
|
|
GEODE_DLL cocos2d::CCRect calculateChildCoverage(cocos2d::CCNode* parent);
|
|
|
|
/**
|
|
* Rescale node to fit inside given size
|
|
* @param node Node to rescale
|
|
* @param size Size to fit inside
|
|
* @param def Default size
|
|
* @param min Minimum size
|
|
*/
|
|
GEODE_DLL void limitNodeSize(
|
|
cocos2d::CCNode* node,
|
|
cocos2d::CCSize const& size,
|
|
float def,
|
|
float min
|
|
);
|
|
|
|
/**
|
|
* Checks if a node is visible (recursively
|
|
* checks parent visibility)
|
|
* @param node Node to check if visible
|
|
* @returns True if node is visibile. Does
|
|
* not take into account if node is off-screen
|
|
*/
|
|
GEODE_DLL bool nodeIsVisible(cocos2d::CCNode* node);
|
|
|
|
/**
|
|
* Gets a node by tag by traversing
|
|
* children recursively
|
|
*
|
|
* @param node Parent node
|
|
* @param tag Target tag
|
|
* @return Child node with specified tag, or
|
|
* null if there is none
|
|
*/
|
|
GEODE_DLL cocos2d::CCNode* getChildByTagRecursive(cocos2d::CCNode* node, int tag);
|
|
|
|
|
|
/**
|
|
* Checks if a given file exists in CCFileUtils
|
|
* search paths.
|
|
* @param filename File to check
|
|
* @returns True if file exists
|
|
* @example if (fileExistsInSearchPaths("mySprite.png"_spr)) {
|
|
* CCSprite::create("mySprite.png"_spr);
|
|
* } else {
|
|
* CCSprite::create("fallback.png");
|
|
* }
|
|
*/
|
|
GEODE_DLL bool fileExistsInSearchPaths(const char* filename);
|
|
|
|
|
|
template <typename T>
|
|
struct GEODE_DLL CCArrayIterator {
|
|
public:
|
|
CCArrayIterator(T* p) : m_ptr(p) {}
|
|
T* m_ptr;
|
|
|
|
T& operator*() { return *m_ptr; }
|
|
T* operator->() { return m_ptr; }
|
|
|
|
auto& operator++() {
|
|
++m_ptr;
|
|
return *this;
|
|
}
|
|
|
|
friend bool operator== (const CCArrayIterator<T>& a, const CCArrayIterator<T>& b) { return a.m_ptr == b.m_ptr; };
|
|
friend bool operator!= (const CCArrayIterator<T>& a, const CCArrayIterator<T>& b) { return a.m_ptr != b.m_ptr; };
|
|
};
|
|
|
|
template <typename _Type>
|
|
class CCArrayExt {
|
|
protected:
|
|
cocos2d::CCArray* m_arr;
|
|
using T = std::remove_pointer_t<_Type>;
|
|
public:
|
|
CCArrayExt() : m_arr(cocos2d::CCArray::create()) {
|
|
m_arr->retain();
|
|
}
|
|
CCArrayExt(cocos2d::CCArray* arr) : m_arr(arr) {
|
|
m_arr->retain();
|
|
}
|
|
CCArrayExt(CCArrayExt const& a) : m_arr(a.m_arr) {
|
|
m_arr->retain();
|
|
}
|
|
CCArrayExt(CCArrayExt&& a) : m_arr(a.m_arr) {
|
|
a.m_arr = nullptr;
|
|
}
|
|
~CCArrayExt() {
|
|
if (m_arr)
|
|
m_arr->release();
|
|
}
|
|
|
|
auto begin() {
|
|
return CCArrayIterator<T*>(reinterpret_cast<T**>(m_arr->data->arr));
|
|
}
|
|
auto end() {
|
|
return CCArrayIterator<T*>(reinterpret_cast<T**>(m_arr->data->arr) + m_arr->count());
|
|
}
|
|
auto size() const {
|
|
return m_arr->count();
|
|
}
|
|
T operator[](size_t index) {
|
|
return reinterpret_cast<T*>(m_arr->objectAtIndex(index));
|
|
}
|
|
void push_back(T* item) {
|
|
m_arr->addObject(item);
|
|
}
|
|
T* pop_back() {
|
|
T ret = m_arr->lastObject();
|
|
m_arr->removeLastObject();
|
|
return ret;
|
|
}
|
|
cocos2d::CCArray* inner() {
|
|
return m_arr;
|
|
}
|
|
};
|
|
|
|
template <typename K, typename T>
|
|
struct CCDictIterator {
|
|
public:
|
|
CCDictIterator(cocos2d::CCDictElement* p) : m_ptr(p) {}
|
|
cocos2d::CCDictElement* m_ptr;
|
|
|
|
std::pair<K, T> operator*() {
|
|
if constexpr (std::is_same<K, std::string>::value) {
|
|
return { m_ptr->getStrKey(), reinterpret_cast<T>(m_ptr->getObject()) };
|
|
} else {
|
|
return { m_ptr->getIntKey(), reinterpret_cast<T>(m_ptr->getObject()) };
|
|
}
|
|
}
|
|
|
|
auto& operator++() {
|
|
m_ptr = reinterpret_cast<decltype(m_ptr)>(m_ptr->hh.next);
|
|
return *this;
|
|
}
|
|
|
|
friend bool operator== (const CCDictIterator<K, T>& a, const CCDictIterator<K, T>& b) { return a.m_ptr == b.m_ptr; };
|
|
friend bool operator!= (const CCDictIterator<K, T>& a, const CCDictIterator<K, T>& b) { return a.m_ptr != b.m_ptr; };
|
|
bool operator!= (int b) { return m_ptr != nullptr; }
|
|
};
|
|
|
|
template <typename K, typename T>
|
|
struct CCDictEntry {
|
|
K m_key;
|
|
cocos2d::CCDictionary* m_dict;
|
|
|
|
CCDictEntry(K key, cocos2d::CCDictionary* dict) : m_key(key), m_dict(dict) {}
|
|
|
|
T operator->() {
|
|
return reinterpret_cast<T>(m_dict->objectForKey(m_key));
|
|
}
|
|
|
|
operator T() {
|
|
return reinterpret_cast<T>(m_dict->objectForKey(m_key));
|
|
}
|
|
|
|
CCDictEntry& operator=(T f) {
|
|
m_dict->setObject(f, m_key);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
|
|
template <typename K, typename T>
|
|
struct CCDictionaryExt {
|
|
protected:
|
|
cocos2d::CCDictionary* m_dict;
|
|
public:
|
|
CCDictionaryExt() : m_dict(cocos2d::CCDictionary::create()) {
|
|
m_dict->retain();
|
|
}
|
|
CCDictionaryExt(cocos2d::CCDictionary* dict) : m_dict(dict) {
|
|
m_dict->retain();
|
|
}
|
|
CCDictionaryExt(CCDictionaryExt const& d) : m_dict(d.m_dict) {
|
|
m_dict->retain();
|
|
}
|
|
CCDictionaryExt(CCDictionaryExt&& d) : m_dict(d.m_dict) {
|
|
d.m_dict = nullptr;
|
|
}
|
|
~CCDictionaryExt() {
|
|
if (m_dict)
|
|
m_dict->release();
|
|
}
|
|
|
|
CCDictionaryExt const& operator=(cocos2d::CCDictionary* d) {
|
|
m_dict->release();
|
|
m_dict = d;
|
|
m_dict->retain();
|
|
}
|
|
|
|
auto begin() {
|
|
return CCDictIterator<K, T*>(m_dict->m_pElements);
|
|
}
|
|
// do not use this
|
|
auto end() {
|
|
return nullptr;
|
|
}
|
|
size_t size() { return m_dict->count(); }
|
|
auto operator[](K key) {
|
|
auto ret = reinterpret_cast<T*>(m_dict->objectForKey(key));
|
|
if (!ret)
|
|
m_dict->setObject(cocos2d::CCNode::create(), key);
|
|
|
|
return CCDictEntry<K, T*>(key, m_dict);
|
|
}
|
|
size_t count(K key) {
|
|
return m_dict->allKeys(key)->count();
|
|
}
|
|
};
|
|
|
|
template <typename R, typename ...Args>
|
|
class SelectorWrapperImpl : public cocos2d::CCObject {
|
|
protected:
|
|
std::function<R(Args...)> m_inner;
|
|
public:
|
|
static SelectorWrapperImpl<R, Args...>* create(std::function<R(Args...)> fn) {
|
|
auto ret = new SelectorWrapperImpl<R, Args...>();
|
|
ret->m_inner = fn;
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
|
|
R invoke(Args... args) {
|
|
return m_inner(args...);
|
|
}
|
|
};
|
|
|
|
template <typename R, typename ...Args>
|
|
class SelectorWrapper {
|
|
protected:
|
|
using Target = SelectorWrapperImpl<R, Args...>;
|
|
bool m_tied;
|
|
Target* m_impl;
|
|
public:
|
|
SelectorWrapper(std::function<R(Args...)> fn) {
|
|
m_impl = Target::create(fn);
|
|
m_impl->retain();
|
|
}
|
|
|
|
~SelectorWrapper() {
|
|
if (!m_tied)
|
|
m_impl->release();
|
|
}
|
|
|
|
Target* target() {
|
|
return m_impl;
|
|
}
|
|
|
|
auto selector() {
|
|
return reinterpret_cast<R(cocos2d::CCObject::*)(Args...)>(&Target::invoke);
|
|
}
|
|
|
|
SelectorWrapper<R, Args...>& leak() {
|
|
m_impl->retain();
|
|
return *this;
|
|
}
|
|
|
|
SelectorWrapper<R, Args...> tieToNode(cocos2d::CCNode* node) {
|
|
if (!m_tied) {
|
|
node->addChild(m_impl);
|
|
m_impl->release();
|
|
m_tied = true;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
template <typename F>
|
|
auto selectorFromFn(std::function<F> fn) {
|
|
return SelectorWrapper(fn);
|
|
}
|
|
|
|
// namespace for storing implementation stuff for
|
|
// inline member functions
|
|
namespace {
|
|
// class that holds the lambda (probably should've just used
|
|
// std::function but hey, this one's heap-free!)
|
|
template<class F, class Ret, class... Args>
|
|
struct LambdaHolder {
|
|
bool m_assigned = false;
|
|
// lambdas don't implement operator= so we
|
|
// gotta do this wacky union stuff
|
|
union {
|
|
F m_lambda;
|
|
};
|
|
LambdaHolder() {}
|
|
~LambdaHolder() {
|
|
if (m_assigned) {
|
|
m_lambda.~F();
|
|
}
|
|
}
|
|
Ret operator()(Args... args) {
|
|
if (m_assigned) {
|
|
return m_lambda(std::forward<Args>(args)...);
|
|
} else {
|
|
return Ret();
|
|
}
|
|
}
|
|
void assign(F&& func) {
|
|
if (m_assigned) {
|
|
m_lambda.~F();
|
|
}
|
|
new (&m_lambda) F(func);
|
|
m_assigned = true;
|
|
}
|
|
};
|
|
|
|
// Extract parameters and return type from a lambda
|
|
template<class Func>
|
|
struct ExtractLambda : public ExtractLambda<decltype(&Func::operator())> {};
|
|
|
|
template<class C, class R, class... Args>
|
|
struct ExtractLambda<R(C::*)(Args...) const> {
|
|
using Ret = R;
|
|
using Params = std::tuple<Args...>;
|
|
};
|
|
|
|
// Class for storing the member function
|
|
template<class Base, class Func, class Args>
|
|
struct InlineMemberFunction;
|
|
|
|
template<class Base, class Func, class... Args>
|
|
struct InlineMemberFunction<Base, Func, std::tuple<Args...>> : public Base {
|
|
// this class isn't instantiated anywhere, and is
|
|
// just used as a proxy to redirect the member function
|
|
// to the lambda
|
|
static inline LambdaHolder<Func, typename ExtractLambda<Func>::Ret, Args...> s_selector {};
|
|
typename ExtractLambda<Func>::Ret onSelector(Args... args) {
|
|
return s_selector(std::forward<Args>(args)...);
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Wrap a lambda into a member function pointer. Useful for creating
|
|
* callbacks that have to be members of a class without having to deal
|
|
* with all of the boilerplate associated with defining a new class
|
|
* member function.
|
|
*
|
|
* Do note that due to implementation problems, captures may have
|
|
* unexpected side-effects. In practice, lambda member functions with
|
|
* captures do not work properly in loops. If you assign the same
|
|
* member lambda to multiple different targets, they will share the
|
|
* same captured values.
|
|
*/
|
|
template<class Base, class Func>
|
|
static auto makeMemberFunction(Func&& function) {
|
|
InlineMemberFunction<Base, Func, typename ExtractLambda<Func>::Params>::s_selector.assign(std::move(function));
|
|
return &InlineMemberFunction<Base, Func, typename ExtractLambda<Func>::Params>::onSelector;
|
|
}
|
|
|
|
/**
|
|
* Create a SEL_MenuHandler out of a lambda with optional captures. Useful
|
|
* for adding callbacks to CCMenuItemSpriteExtras without needing to add
|
|
* the callback as a member to a class. Use the GEODE_MENU_SELECTOR class
|
|
* for even more concise code.
|
|
*
|
|
* Do note that due to implementation problems, captures may have
|
|
* unexpected side-effects. In practice, lambda member functions with
|
|
* captures do not work properly in loops. If you assign the same
|
|
* member lambda to multiple different targets, they will share the
|
|
* same captured values.
|
|
*/
|
|
template<class Func>
|
|
static cocos2d::SEL_MenuHandler makeMenuSelector(Func&& selector) {
|
|
return (cocos2d::SEL_MenuHandler)(makeMemberFunction<cocos2d::CCObject, Func>(std::move(selector)));
|
|
}
|
|
|
|
#define GEODE_MENU_SELECTOR(senderArg, ...) \
|
|
makeMenuSelector([=](senderArg) { __VA_ARGS__; })
|
|
}
|