#pragma once #include #include "general.hpp" #include "../loader/Event.hpp" #include "Task.hpp" #include #include #include #include #include template <> struct matjson::Serialize { static geode::Result fromJson(Value const& value) { GEODE_UNWRAP_INTO(auto str, value.asString()); return geode::Ok(std::filesystem::path(str).make_preferred()); } static Value toJson(std::filesystem::path const& value) { return Value(value.string()); } }; namespace geode::utils::file { GEODE_DLL Result readString(std::filesystem::path const& path); GEODE_DLL Result readJson(std::filesystem::path const& path); GEODE_DLL Result readBinary(std::filesystem::path const& path); template Result readFromJson(std::filesystem::path const& file) { GEODE_UNWRAP_INTO(auto json, readJson(file)); return json.as(); } GEODE_DLL Result<> writeString(std::filesystem::path const& path, std::string const& data); GEODE_DLL Result<> writeBinary(std::filesystem::path const& path, ByteVector const& data); template Result<> writeToJson(std::filesystem::path const& path, T const& data) { GEODE_UNWRAP(writeString(path, matjson::Value(data).dump())); return Ok(); } GEODE_DLL Result<> createDirectory(std::filesystem::path const& path); GEODE_DLL Result<> createDirectoryAll(std::filesystem::path const& path); GEODE_DLL Result> readDirectory( std::filesystem::path const& path, bool recursive = false ); class Unzip; class GEODE_DLL Zip final { public: using Path = std::filesystem::path; private: class Impl; std::unique_ptr m_impl; Zip(); Zip(std::unique_ptr&& impl); Result<> addAllFromRecurse( Path const& dir, Path const& entry ); // for sharing Impl friend class Unzip; public: Zip(Zip const&) = delete; Zip(Zip&& other); ~Zip(); /** * Create zipper for file */ static Result create(Path const& file); /** * Create zipper for in-memory data */ static Result create(); /** * Path to the created zip * @returns The path to the zip that is being created, or an empty path * if the zip was opened in memory */ Path getPath() const; /** * Get the zipped data */ ByteVector getData() const; /** * Add an entry to the zip with data */ Result<> add(Path const& entry, ByteVector const& data); /** * Add an entry to the zip with string data */ Result<> add(Path const& entry, std::string const& data); /** * Add an entry to the zip from a file on disk. If you want to add the * file with a different name, read it into memory first and add it * with Zip::add * @param file File on disk * @param entryDir Folder to place the file in in the zip */ Result<> addFrom(Path const& file, Path const& entryDir = Path()); /** * Add an entry to the zip from a directory on disk * @param entry Path in the zip * @param dir Directory on disk */ Result<> addAllFrom(Path const& dir); /** * Add a folder entry to the zip. If you want to add a folder from disk, * use Zip::addAllFrom * @param entry Folder path in zip */ Result<> addFolder(Path const& entry); }; class GEODE_DLL Unzip final { private: using Impl = Zip::Impl; std::unique_ptr m_impl; Unzip(); Unzip(std::unique_ptr&& impl); public: Unzip(Unzip const&) = delete; Unzip(Unzip&& other); ~Unzip(); using Path = std::filesystem::path; /** * Create unzipper for file */ static Result create(Path const& file); /** * Create unzipper for data in-memory */ static Result create(ByteVector const& data); /** * Set a callback to be called with the progress of the unzip operation, first * argument is the current entry, second argument is the total entries * @note This is not thread-safe * @param callback Callback to call with the progress of the unzip operation */ void setProgressCallback( std::function callback ); /** * Path to the opened zip * @returns The path to the zip that is being read, or an empty path * if the zip was opened in memory */ Path getPath() const; /** * Get all entries in zip */ std::vector getEntries() const; /** * Check if zip has entry * @param name Entry path in zip */ bool hasEntry(Path const& name); /** * Extract entry to memory * @param name Entry path in zip */ Result extract(Path const& name); /** * Extract entry to file * @param name Entry path in zip * @param path Target file path */ Result<> extractTo(Path const& name, Path const& path); /** * Extract all entries to directory * @param dir Directory to unzip the contents to */ Result<> extractAllTo(Path const& dir); /** * Helper method for quickly unzipping a file * @param from ZIP file to unzip * @param to Directory to unzip to * @param deleteZipAfter Whether to delete the zip after unzipping * @returns Succesful result on success, errorful result on error */ static Result<> intoDir( Path const& from, Path const& to, bool deleteZipAfter = false ); static Result<> intoDir( std::function progressCallback, Path const& from, Path const& to, bool deleteZipAfter = false ); }; /** * Open a folder / file in the system's file explorer * @param path Folder / file to open */ GEODE_DLL bool openFolder(std::filesystem::path const& path); enum class PickMode { OpenFile, SaveFile, OpenFolder, }; struct FilePickOptions { struct Filter { // Name of the filter std::string description; // Extensions (*.txt, *.doc, *.mp3, etc.) std::unordered_set files; }; /** * On PickMode::SaveFile and PickMode::OpenFile, last item is assumed * to be a filename, unless it points to an extant directory. * On PickMode::OpenFolder, path is treated as leading up to a directory */ std::optional defaultPath; /** * File extension filters to show on the file picker */ std::vector filters; }; /** * Prompt the user to pick a file using the system's file system picker * @param mode Type of file selection prompt to show * @param options Picker options */ GEODE_DLL Task> pick(PickMode mode, FilePickOptions const& options); /** * Prompt the user to pick a bunch of files for opening using the system's file system picker * @param options Picker options */ GEODE_DLL Task>> pickMany(FilePickOptions const& options); class GEODE_DLL FileWatchEvent final : public Event { protected: std::filesystem::path m_path; public: FileWatchEvent(std::filesystem::path const& path); std::filesystem::path getPath() const; }; class GEODE_DLL FileWatchFilter final : public EventFilter { protected: std::filesystem::path m_path; public: using Callback = void(FileWatchEvent*); ListenerResult handle(std::function callback, FileWatchEvent* event); FileWatchFilter(std::filesystem::path const& path); }; /** * Watch a file for changes. Whenever the file is modified on disk, a * FileWatchEvent is emitted. Add an EventListener with FileWatchFilter * to catch these events * @param file The file to watch * @note Watching uses file system equivalence instead of path equivalence, * so different paths that point to the same file will be considered the * same */ GEODE_DLL Result<> watchFile(std::filesystem::path const& file); /** * Stop watching a file for changes * @param file The file to unwatch */ GEODE_DLL void unwatchFile(std::filesystem::path const& file); }