Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development.
## Why Geode?
Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.
Geode's goal is to solve **mod incompatibility** - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.
## "Hello World!" Example
Here's a **Hello World** mod in Geode:
```cpp
#include
#include
using namespace geode::prelude;
class $modify(MenuLayer) {
void onMoreGames(CCObject*) {
FLAlertLayer::create(
"Geode",
"Hello World from my Custom Mod!",
"OK"
)->show();
}
};
```
This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.
## Documentation
Detailed documentation, tutorials, and installation instructions on using Geode can be found [here](https://docs.geode-sdk.org).
New to modding GD? Geode's documentation also comes with a handy [tutorial book](https://docs.geode-sdk.org/#/handbook/chap0) that explains all the basics of GD modding!
## Contribution
You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)! Please follow the contribution guidelines.
## Questions, help, etc.
If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!