<p align="center"> <img src="/title.png" /> <h3 align="center"> <a href="https://geode-sdk.org">Home page</a> </h3> </p> <p align="center"><b>Geode</b> is a <a href="https://store.steampowered.com/app/322170/Geometry_Dash/">Geometry Dash</a> <b>mod loader</b> and <b>modding SDK</b> with a modern approach towards mod development.</p> ## Why Geode? Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package. Geode's goal is to solve **mod incompatability** - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing. ## "Hello World!" Example Here's a **Hello World** mod in Geode: ```cpp #include <Geode/Bindings.hpp> #include <Geode/modify/MenuLayer.hpp> using namespace geode::prelude; class $modify(MenuLayer) { void onMoreGames(CCObject*) { FLAlertLayer::create( "Geode", "Hello World from my Custom Mod!", "OK" )->show(); } }; ``` This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup. ## Documentation Detailed documentation, tutorials, and installation instructions on using Geode can be found [here](https://docs.geode-sdk.org). New to modding GD? Geode's documentation also comes with a handy [tutorial book](https://docs.geode-sdk.org/#/handbook/chap0) that explains all the basics of GD modding! ## Contribution You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)! Please follow the contribution guidelines. ## Questions, help, etc. If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!