#include #include USE_GEODE_NAMESPACE(); // clang-format off #include class $modify(CustomLoadingLayer, LoadingLayer) { bool m_updatingResources; CustomLoadingLayer() : m_updatingResources(false) {} bool init(bool fromReload) { if (!LoadingLayer::init(fromReload)) return false; auto winSize = CCDirector::sharedDirector()->getWinSize(); auto count = Loader::get()->getAllMods().size(); auto label = CCLabelBMFont::create( CCString::createWithFormat( "Geode: Loaded %lu mods", static_cast(count) )->getCString(), "goldFont.fnt" ); label->setPosition(winSize.width / 2, 30.f); label->setScale(.45f); label->setID("geode-loaded-info"); this->addChild(label); // verify loader resources if (!InternalLoader::get()->verifyLoaderResources( std::bind( &CustomLoadingLayer::updateResourcesProgress, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3 ) )) { // auto bg = CCScale9Sprite::create( // "square02b_001.png", { 0.0f, 0.0f, 80.0f, 80.0f } // ); // bg->setScale(.6f); // bg->setColor({ 0, 0, 0 }); // bg->setOpacity(150); // bg->setPosition(winSize / 2); // this->addChild(bg); // m_fields->m_updatingResourcesBG = bg; // auto label = CCLabelBMFont::create("", "goldFont.fnt"); // label->setScale(1.1f); // bg->addChild(label); m_fields->m_updatingResources = true; this->setUpdateText("Downloading Resources"); } return true; } void setUpdateText(std::string const& text) { m_textArea->setString(text.c_str()); // m_fields->m_updatingResources->setString(text.c_str()); // m_fields->m_updatingResourcesBG->setContentSize({ // m_fields->m_updatingResources->getScaledContentSize().width + 30.f, // 50.f // }); // m_fields->m_updatingResources->setPosition( // m_fields->m_updatingResourcesBG->getContentSize() / 2 // ); } void updateResourcesProgress( UpdateStatus status, std::string const& info, uint8_t progress ) { switch (status) { case UpdateStatus::Progress: { this->setUpdateText( "Downloading Resources: " + std::to_string(progress) + "%" ); } break; case UpdateStatus::Finished: { this->setUpdateText("Resources Downloaded"); m_fields->m_updatingResources = false; this->loadAssets(); } break; case UpdateStatus::Failed: { InternalLoader::platformMessageBox( "Error updating resources", "Unable to update Geode resources: " + info + ".\n" "The game will be loaded as normal, but please be aware " "that it may very likely crash." ); this->setUpdateText("Resource Download Failed"); m_fields->m_updatingResources = false; this->loadAssets(); } break; } } void loadAssets() { if (m_fields->m_updatingResources) { return; } LoadingLayer::loadAssets(); } }; // clang-format on