/**************************************************************************** Copyright (c) 2010-2013 cocos2d-x.org Copyright (c) Microsoft Open Technologies, Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CC_APPLICATION_PROTOCOL_H__ #define __CC_APPLICATION_PROTOCOL_H__ NS_CC_BEGIN enum TargetPlatform { kTargetWindows, kTargetLinux, kTargetMacOS, kTargetAndroid, kTargetIphone, kTargetIpad, kTargetBlackBerry, kTargetNaCl, kTargetEmscripten, kTargetTizen, kTargetWinRT, kTargetWP8 }; /** * @addtogroup platform * @{ * @js NA * @lua NA */ class CC_DLL CCApplicationProtocol { GEODE_FRIEND_MODIFY public: virtual ~CCApplicationProtocol() {} /** @brief Implement CCDirector and CCScene init code here. @return true Initialize success, app continue. @return false Initialize failed, app terminate. */ virtual bool applicationDidFinishLaunching() { return true; } /** @brief The function be called when the application enter background @param the pointer of the application */ virtual void applicationDidEnterBackground() {} /** @brief The function be called when the application enter foreground @param the pointer of the application */ virtual void applicationWillEnterForeground() {} // @note RobTop Addition virtual void applicationWillBecomeActive() {} // @note RobTop Addition virtual void applicationWillResignActive() {} // @note RobTop Addition virtual void trySaveGame(bool) {} // @note RobTop Addition virtual void gameDidSave() {} /** @brief Callback by CCDirector for limit FPS. @interval The time, expressed in seconds, between current frame and next. */ virtual void setAnimationInterval(double interval) {} /** @brief Get current language config @return Current language config */ virtual ccLanguageType getCurrentLanguage() { return kLanguageEnglish; } /** @brief Get target platform */ virtual TargetPlatform getTargetPlatform() { return kTargetWindows; } // @note RobTop Addition virtual void openURL(const char* url) {} }; // end of platform group /// @} NS_CC_END #endif // __CC_APPLICATION_PROTOCOL_H__