#ifndef __CC_GL_GENERIC_H__ #define __CC_GL_GENERIC_H__ #include "CCPlatformConfig.h" #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #include "win32/CCGL.h" #elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #include "ios/CCGL.h" #elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #include "android/CCGL.h" #elif (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) #include "mac/CCGL.h" #endif #endif