/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * Copyright (c) 2012 cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __PHYSICSNODES_DEBUGNODE_H__ #define __PHYSICSNODES_DEBUGNODE_H__ #include "cocos2d.h" #include "ExtensionMacros.h" #if CC_ENABLE_CHIPMUNK_INTEGRATION #include "chipmunk.h" NS_CC_EXT_BEGIN /** A CCBaseData that draws the components of a physics engine. Supported physics engines: - Chipmunk - Objective-Chipmunk @since v2.1 @js NA @lua NA */ class CC_DLL CCPhysicsDebugNode : public CCDrawNode { protected: cpSpace *m_pSpacePtr; public: /** Create a debug node for a regular Chipmunk space. */ static CCPhysicsDebugNode* create(cpSpace *space); virtual ~CCPhysicsDebugNode(); virtual void draw(); cpSpace* getSpace() const; void setSpace(cpSpace *space); CCPhysicsDebugNode(); }; NS_CC_EXT_END #endif // CC_ENABLE_CHIPMUNK_INTEGRATION #endif // __PHYSICSNODES_DEBUGNODE_H__