#pragma once #include "../include/ccMacros.h" #include "../cocoa/CCAffineTransform.h" #include "../cocoa/CCArray.h" #include #include #include NS_CC_BEGIN class CCNode; #pragma warning(push) #pragma warning(disable: 4275) /** * Layouts automatically handle the positioning of nodes. Use CCNode::setLayout * to apply a layout to a node, and then use CCNode::updateLayout to apply * the layout's positioning. Geode comes with a few default layouts like * RowLayout, ColumnLayout, and GridLayout, but if you need a different kind * of layout you can inherit from the Layout class. */ class GEODE_DLL Layout : public CCObject { protected: CCArray* getNodesToPosition(CCNode* forNode) const; bool m_ignoreInvisibleChildren = false; public: /** * Automatically apply the layout's positioning on a set of nodes * @param on Node to apply the layout on. Position's the node's children * according to the layout. The content size of the node should be * respected as a boundary the layout shouldn't overflow. The node may be * rescaled to better fit its contents */ virtual void apply(CCNode* on) = 0; /** * Get how much space this layout would like to take up for a given target */ virtual CCSize getSizeHint(CCNode* on) const = 0; void ignoreInvisibleChildren(bool ignore); bool isIgnoreInvisibleChildren() const; virtual ~Layout() = default; }; class GEODE_DLL LayoutOptions { public: virtual ~LayoutOptions() = default; }; /** * The direction of an AxisLayout */ enum class Axis { Row, Column, }; /** * Specifies the alignment of something in an AxisLayout */ enum class AxisAlignment { // Align items to the start // |ooo......| Start, // All items are centered // |...ooo...| Center, // Align items to the end // |......ooo| End, // Each item gets the same portion from the layout (disregards gap) // |.o..o..o.| Even, }; constexpr float AXISLAYOUT_DEFAULT_MIN_SCALE = 0.65f; constexpr int AXISLAYOUT_DEFAULT_PRIORITY = 0; /** * Options for controlling the behaviour of individual nodes in an AxisLayout * @example * auto node = CCNode::create(); * // this node will have 10 units of spacing between it and the next one * node->setLayoutOptions( * AxisLayoutOptions::create() * ->setNextGap(10.f) * ); * someNodeWithALayout->addChild(node); */ class GEODE_DLL AxisLayoutOptions : public LayoutOptions { protected: std::optional m_autoScale = std::nullopt; float m_maxScale = 1.f; float m_minScale = AXISLAYOUT_DEFAULT_MIN_SCALE; float m_relativeScale = 1.f; std::optional m_length = std::nullopt; std::optional m_nextGap = std::nullopt; std::optional m_prevGap = std::nullopt; bool m_breakLine = false; bool m_sameLine = false; int m_scalePriority = AXISLAYOUT_DEFAULT_PRIORITY; public: static AxisLayoutOptions* create(); std::optional getAutoScale() const; float getMaxScale() const; float getMinScale() const; float getRelativeScale() const; std::optional getLength() const; std::optional getPrevGap() const; std::optional getNextGap() const; bool getBreakLine() const; bool getSameLine() const; int getScalePriority() const; /** * Set the maximum scale this node can be if it's contained in an * auto-scaled layout. Default is 1 */ AxisLayoutOptions* setMaxScale(float scale); /** * Set the minimum scale this node can be if it's contained in an * auto-scaled layout. Default is AXISLAYOUT_DEFAULT_MIN_SCALE */ AxisLayoutOptions* setMinScale(float scale); /** * Set the relative scale of this node compared to other nodes if it's * contained in an auto-scaled layout. Default is 1 */ AxisLayoutOptions* setRelativeScale(float scale); /** * Set auto-scaling for this node, overriding the layout's auto-scale * setting. If nullopt, the layout's auto-scale options will be used */ AxisLayoutOptions* setAutoScale(std::optional enabled); /** * Set an absolute length for this node. If nullopt, the length will be * dynamically calculated based on content size */ AxisLayoutOptions* setLength(std::optional length); /** * Override the default gap in the layout between this node and the * previous one. If nullopt, the default gap of the layout will be used */ AxisLayoutOptions* setPrevGap(std::optional gap); /** * Override the default gap in the layout between this node and the next * one. If nullopt, the default gap of the layout will be used */ AxisLayoutOptions* setNextGap(std::optional gap); /** * If enabled, the node will always cause a growable axis layout to break * into a new line even if the current line could've fit the next node */ AxisLayoutOptions* setBreakLine(bool enable); /** * If enabled, the node will be forced to be on the same line as the * previous node even if doing this would overflow */ AxisLayoutOptions* setSameLine(bool enable); /** * Set the scale priority of this node. Nodes with higher priority will be * scaled down first before nodes with lower priority when an auto-scaled * layout attempts to fit its contents. Default is * AXISLAYOUT_DEFAULT_PRIORITY * @note For optimal performance, the priorities should all be close to * each other with no gaps */ AxisLayoutOptions* setScalePriority(int priority); }; /** * A multi-purpose dynamic layout for arranging nodes along an axis. Can be * used to arrange nodes in a single line, a grid, or a flex layout. The * RowLayout and ColumnLayout classes function as simple thin wrappers over * AxisLayout. The positioning of individual nodes in the layout can be * further controlled using AxisLayoutOptions * @warning Calculating layouts can get increasingly expensive for large * amounts of child nodes being fit into a small space - while this should * never prove a real performance concern as most layouts only have a few * hundred children at the very most, be aware that you probably shouldn't * call CCNode::updateLayout every frame for a menu with thousands of children * @example * auto menu = CCMenu::create(); * // The menu's children will be arranged horizontally, unless they overflow * // the content size width in which case a new line will be inserted and * // aligned to the left. The menu automatically will automatically grow in * // height to fit all the rows * menu->setLayout( * RowLayout::create() * ->setGap(10.f) * ->setGrowCrossAxis(true) * ->setAxisAlignment(AxisAlignment::Start) * ); * menu->setContentSize({ 200.f, 0.f }); * menu->addChild(...); * menu->updateLayout(); */ class GEODE_DLL AxisLayout : public Layout { protected: Axis m_axis; AxisAlignment m_axisAlignment = AxisAlignment::Center; AxisAlignment m_crossAlignment = AxisAlignment::Center; AxisAlignment m_crossLineAlignment = AxisAlignment::Center; float m_gap = 5.f; bool m_autoScale = true; bool m_axisReverse = false; bool m_crossReverse = false; bool m_allowCrossAxisOverflow = true; bool m_growCrossAxis = false; struct Row; float minScaleForPrio(CCArray* nodes, int prio) const; float maxScaleForPrio(CCArray* nodes, int prio) const; bool shouldAutoScale(AxisLayoutOptions const* opts) const; bool canTryScalingDown( CCArray* nodes, int& prio, float& scale, float crossScaleDownFactor, std::pair const& minMaxPrios ) const; float nextGap(AxisLayoutOptions const* now, AxisLayoutOptions const* next) const; Row* fitInRow( CCNode* on, CCArray* nodes, std::pair const& minMaxPrios, bool doAutoScale, float scale, float squish, int prio ) const; void tryFitLayout( CCNode* on, CCArray* nodes, std::pair const& minMaxPrios, bool doAutoScale, float scale, float squish, int prio, size_t depth ) const; AxisLayout(Axis); public: /** * Create a new AxisLayout. Note that this class is not automatically * managed by default, so you must assign it to a CCNode or manually * manage the memory yourself. See the chainable setters on AxisLayout for * what options you can customize for the layout * @param axis The direction of the layout * @note For convenience, you can use the RowLayout and ColumnLayout * classes, which are just thin wrappers over AxisLayout * @returns Created AxisLayout */ static AxisLayout* create(Axis axis = Axis::Row); void apply(CCNode* on) override; CCSize getSizeHint(CCNode* on) const override; Axis getAxis() const; AxisAlignment getAxisAlignment() const; AxisAlignment getCrossAxisAlignment() const; AxisAlignment getCrossAxisLineAlignment() const; float getGap() const; bool getAxisReverse() const; bool getCrossAxisReverse() const; bool getAutoScale() const; bool getGrowCrossAxis() const; bool getCrossAxisOverflow() const; AxisLayout* setAxis(Axis axis); /** * Sets where to align the target node's children on the main axis (X-axis * for Row, Y-axis for Column) */ AxisLayout* setAxisAlignment(AxisAlignment align); /** * Sets where to align the target node's children on the cross-axis (Y-axis * for Row, X-axis for Column) */ AxisLayout* setCrossAxisAlignment(AxisAlignment align); /** * Sets where to align the target node's children on the cross-axis for * each row (Y-axis for Row, X-axis for Column) */ AxisLayout* setCrossAxisLineAlignment(AxisAlignment align); /** * The spacing between the children of the node this layout applies to. * Measured as the space between their edges, not centres. Does not apply * on the main / cross axis if their alignment is AxisAlignment::Even */ AxisLayout* setGap(float gap); /** * Whether to reverse the direction of the children in this layout or not */ AxisLayout* setAxisReverse(bool reverse); /** * Whether to reverse the direction of the rows on the cross-axis or not */ AxisLayout* setCrossAxisReverse(bool reverse); /** * If enabled, then the layout may scale the target's children if they are * about to overflow. Assumes that all the childrens' intended scale is 1 */ AxisLayout* setAutoScale(bool enable); /** * If true, if the main axis overflows extra nodes will be placed on new * rows/columns on the cross-axis */ AxisLayout* setGrowCrossAxis(bool expand); /** * If true, the cross-axis content size of the target node will be * automatically adjusted to fit the children */ AxisLayout* setCrossAxisOverflow(bool allow); }; /** * Simple layout for arranging nodes in a row (horizontal line) */ class GEODE_DLL RowLayout : public AxisLayout { protected: RowLayout(); public: /** * Create a new RowLayout. Note that this class is not automatically * managed by default, so you must assign it to a CCNode or manually * manage the memory yourself. See the chainable setters on RowLayout for * what options you can customize for the layout * @returns Created RowLayout */ static RowLayout* create(); }; /** * Simple layout for arranging nodes in a column (vertical line) */ class GEODE_DLL ColumnLayout : public AxisLayout { protected: ColumnLayout(); public: /** * Create a new ColumnLayout. Note that this class is not automatically * managed by default, so you must assign it to a CCNode or manually * manage the memory yourself. See the chainable setters on RowLayout for * what options you can customize for the layout * @returns Created ColumnLayout */ static ColumnLayout* create(); }; #pragma warning(pop) NS_CC_END