cmake_minimum_required(VERSION 3.21 FATAL_ERROR) project(geode-loader VERSION ${GEODE_VERSION} LANGUAGES C CXX) set(PROJECT_VERSION_TYPE geode::VersionTag::Alpha) set(PROJECT_VERSION_SUFFIX -alpha) # Package info file for internal representation configure_file(resources/mod.json.in ${CMAKE_CURRENT_SOURCE_DIR}/resources/mod.json) file(READ resources/mod.json LOADER_MOD_JSON) file(READ resources/about.md LOADER_ABOUT_MD) configure_file(src/internal/about.hpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.hpp) # Source files file(GLOB SOURCES CONFIGURE_DEPENDS src/cocos2d-ext/*.cpp src/cocos2d-ext/zip/*.cpp src/core/*.cpp src/hooks/*.cpp src/ids/*.cpp src/internal/*.cpp src/platform/mac/*.cpp src/platform/ios/*.cpp src/loader/*.cpp src/main.cpp src/utils/*.cpp src/ui/nodes/*.cpp src/ui/internal/*.cpp src/ui/internal/credits/*.cpp src/ui/internal/dev/*.cpp src/ui/internal/info/*.cpp src/ui/internal/list/*.cpp src/ui/internal/settings/*.cpp ) # Obj-c sources file(GLOB OBJC_SOURCES src/platform/ios/*.mm src/platform/mac/*.mm ) set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # Add platform sources if (WIN32) file(GLOB WIN_SOURCES CONFIGURE_DEPENDS src/platform/windows/*.cpp ) list(APPEND SOURCES ${WIN_SOURCES}) elseif(IOS) file(GLOB IOS_SOURCES CONFIGURE_DEPENDS src/platform/ios/*.cpp ) list(APPEND SOURCES ${IOS_SOURCES}) list(APPEND SOURCES ${OBJC_SOURCES}) elseif(APPLE) file(GLOB MAC_SOURCES CONFIGURE_DEPENDS src/platform/mac/*.cpp ) list(APPEND SOURCES ${MAC_SOURCES}) list(APPEND SOURCES ${OBJC_SOURCES}) endif() # Embed version info in binary if (WIN32) configure_file(src/platform/windows/info.rc.in info.rc) set(SOURCES ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc) endif() add_library(${PROJECT_NAME} SHARED ${SOURCES}) make_directory("${GEODE_BIN_PATH}/nightly") # Prevent SDK from activating a loader build set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" OUTPUT_NAME "Geode" # i'm going to say a slur that not a single soul has uttered in the last 200 years LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly" ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly" LIBRARY_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly" ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly" LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly" RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly" ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly" LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly" RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly" ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly" ) if (GEODE_NO_UNDEFINED_VIRTUALS) target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_NO_UNDEFINED_VIRTUALS) endif() # Package resources for UI package_geode_resources_now( ${PROJECT_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/resources ${GEODE_BIN_PATH}/nightly/resources ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/resources.hpp ) target_include_directories(${PROJECT_NAME} PRIVATE src/ src/loader/ src/internal/ src/platform/ src/gui/ md4c/src/ hash/ ./ # lilac ) # For profiling set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time") target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING) # Markdown support add_subdirectory(md4c) target_link_libraries(${PROJECT_NAME} md4c) # Lilac (hooking) add_subdirectory(lilac) target_link_libraries(${PROJECT_NAME} z lilac_hook geode-sdk scn::scn) # Use precompiled headers for faster builds target_precompile_headers(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/DefaultInclude.hpp" # "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Utils.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Loader.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/UI.hpp" # "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Bindings.hpp" # "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Modify.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/include/cocos2d.h" "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/extensions/cocos-ext.h" ) # Create launcher if (APPLE) add_subdirectory(launcher/mac) if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS") add_custom_command(TARGET geode-loader POST_BUILD COMMAND ${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\" $) endif() elseif (WIN32) add_subdirectory(launcher/windows) add_subdirectory(minhook) target_link_libraries(${PROJECT_NAME} minhook) # target_include_directories(${PROJECT_NAME} PRIVATE dobby/include) # target_link_directories(${PROJECT_NAME} PRIVATE dobby) # target_link_libraries(${PROJECT_NAME} dobby) # set(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE) # # set(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE) # add_subdirectory(dobby) target_link_libraries(${PROJECT_NAME} dbghelp) # disable warnings about CCNode::setID if (MSVC) target_link_options(${PROJECT_NAME} PUBLIC /ignore:4217) endif() endif() # Build test mods if needed if(NOT GEODE_DONT_BUILD_TEST_MODS) add_subdirectory(test) endif() # Build index hashing algorithm test program add_subdirectory(hash)