#pragma once #ifdef _MSC_VER #pragma warning(disable : 4099) // type first seen as class #pragma warning(default : 4067) #pragma warning(disable : 4251) // dll-interface #pragma warning(disable : 4244) // narrowing conversion #endif // Set dllexport/dllimport to geode classes & functions #if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__) || defined(WIN64) || defined(_WIN64) || defined(__WIN64) && !defined(__CYGWIN__) #define GEODE_WINDOWS(...) __VA_ARGS__ #define GEODE_IS_WINDOWS #define GEODE_IS_DESKTOP #define GEODE_PLATFORM_NAME "Windows" #define GEODE_PLATFORM_EXTENSION ".dll" #define GEODE_PLATFORM_SHORT_IDENTIFIER "win" #define CC_TARGET_OS_WIN32 #if defined(WIN64) || defined(_WIN64) || defined(__WIN64) && !defined(__CYGWIN__) #define GEODE_IS_WINDOWS64 #define GEODE_WINDOWS64(...) __VA_ARGS__ #define GEODE_WINDOWS32(...) #define GEODE_CALL #else #define GEODE_IS_WINDOWS32 #define GEODE_WINDOWS32(...) __VA_ARGS__ #define GEODE_WINDOWS64(...) #define GEODE_CALL __stdcall #endif #else #define GEODE_WINDOWS(...) #define GEODE_WINDOWS32(...) #define GEODE_WINDOWS64(...) #endif #if defined(__APPLE__) #include #if TARGET_OS_IPHONE #define GEODE_MACOS(...) #define GEODE_INTEL_MAC(...) #define GEODE_ARM_MAC(...) #define GEODE_IOS(...) __VA_ARGS__ #define GEODE_IS_IOS #define GEODE_IS_MOBILE #define GEODE_PLATFORM_NAME "iOS" #define GEODE_PLATFORM_EXTENSION ".ios.dylib" #define GEODE_PLATFORM_SHORT_IDENTIFIER "ios" #define CC_TARGET_OS_IPHONE #else #define GEODE_IOS(...) #define GEODE_MACOS(...) __VA_ARGS__ #define GEODE_IS_MACOS #define GEODE_IS_DESKTOP #define GEODE_PLATFORM_NAME "MacOS" #define GEODE_PLATFORM_EXTENSION ".dylib" #define CC_TARGET_OS_MAC #if TARGET_CPU_ARM64 #define GEODE_IS_ARM_MAC #define GEODE_PLATFORM_SHORT_IDENTIFIER "mac-arm" #define GEODE_ARM_MAC(...) __VA_ARGS__ #define GEODE_INTEL_MAC(...) #else #define GEODE_IS_INTEL_MAC #define GEODE_PLATFORM_SHORT_IDENTIFIER "mac-intel" #define GEODE_ARM_MAC(...) #define GEODE_INTEL_MAC(...) __VA_ARGS__ #endif #endif #define GEODE_CALL #else #define GEODE_MACOS(...) #define GEODE_IOS(...) #define GEODE_INTEL_MAC(...) #define GEODE_ARM_MAC(...) #endif // Android #if defined(__ANDROID__) #define GEODE_ANDROID(...) __VA_ARGS__ #define GEODE_IS_ANDROID #define GEODE_IS_MOBILE #define GEODE_CALL #define CC_TARGET_OS_ANDROID #if defined(__arm__) #define GEODE_ANDROID32(...) __VA_ARGS__ #define GEODE_ANDROID64(...) #define GEODE_IS_ANDROID32 #define GEODE_PLATFORM_NAME "Android32" #define GEODE_PLATFORM_EXTENSION ".android32.so" #define GEODE_PLATFORM_SHORT_IDENTIFIER "android32" #elif defined(__aarch64__) #define GEODE_ANDROID32(...) #define GEODE_ANDROID64(...) __VA_ARGS__ #define GEODE_IS_ANDROID64 #define GEODE_PLATFORM_NAME "Android64" #define GEODE_PLATFORM_EXTENSION ".android64.so" #define GEODE_PLATFORM_SHORT_IDENTIFIER "android64" #else #define GEODE_ANDROID32(...) #define GEODE_ANDROID64(...) #endif #else #define GEODE_ANDROID(...) #define GEODE_ANDROID32(...) #define GEODE_ANDROID64(...) #endif #ifndef GEODE_PLATFORM_NAME #error "Unsupported PlatformID!" #endif