#pragma once #include namespace geode { /** * CCContentLayer expects all of its children * to be TableViewCells, which is not ideal for * a generic content layer */ class GEODE_DLL GenericContentLayer : public CCContentLayer { public: static GenericContentLayer* create( float width, float height ); void setPosition(cocos2d::CCPoint const& pos) override; }; class GEODE_DLL ScrollLayer : public CCScrollLayerExt { protected: bool m_scrollWheelEnabled; ScrollLayer( cocos2d::CCRect const& rect, bool scrollWheelEnabled, bool vertical ); bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) override; public: static ScrollLayer* create( cocos2d::CCRect const& rect, bool scrollWheelEnabled = true, bool vertical = true ); static ScrollLayer* create( cocos2d::CCSize const& size, bool scrollWheelEnabled = true, bool vertical = true ); void scrollWheel(float y, float) override; void enableScrollWheel(bool enable = true); }; }