/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCLABEL_ATLAS_H__ #define __CCLABEL_ATLAS_H__ #include "base_nodes/CCAtlasNode.h" NS_CC_BEGIN /** * @addtogroup GUI * @{ * @addtogroup label * @{ */ /** @brief CCLabelAtlas is a subclass of CCAtlasNode. It can be as a replacement of CCLabel since it is MUCH faster. CCLabelAtlas versus CCLabel: - CCLabelAtlas is MUCH faster than CCLabel - CCLabelAtlas "characters" have a fixed height and width - CCLabelAtlas "characters" can be anything you want since they are taken from an image file A more flexible class is CCLabelBMFont. It supports variable width characters and it also has a nice editor. */ class CC_DLL CCLabelAtlas : public CCAtlasNode, public CCLabelProtocol { GEODE_FRIEND_MODIFY public: /** * @js ctor * @lua NA */ CCLabelAtlas() :m_sString("") {} /** * @js NA * @lua NA */ virtual ~CCLabelAtlas() { m_sString = ""; } /** creates the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */ static CCLabelAtlas * create(const char *string, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned int startCharMap); /** creates the CCLabelAtlas with a string and a configuration file @since v2.0 @js _create */ static CCLabelAtlas* create(const char *string, const char *fntFile); /** initializes the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */ bool initWithString(const char *string, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned int startCharMap); /** initializes the CCLabelAtlas with a string and a configuration file @since v2.0 */ bool initWithString(const char *string, const char *fntFile); /** initializes the CCLabelAtlas with a string, a texture, the width and height in points of each element and the starting char of the atlas */ bool initWithString(const char* string, CCTexture2D* texture, unsigned int itemWidth, unsigned int itemHeight, unsigned int startCharMap); // super methods virtual void updateAtlasValues(); virtual void setString(const char *label); virtual const char* getString(void); #if CC_LABELATLAS_DEBUG_DRAW virtual void draw(); #endif protected: // string to render gd::string m_sString; // the first char in the charmap unsigned int m_uMapStartChar; }; // end of GUI group /// @} /// @} NS_CC_END #endif //__CCLABEL_ATLAS_H__