#include #include using namespace geode::prelude; $execute { // this replaces the call to __dynamic_cast with a call to our own // this is needed because the transitions in cocos uses dynamic cast to check // layers, which fail on user layers due to typeinfo not matching #if defined(GEODE_IS_MACOS) (void)Mod::get()->patch( reinterpret_cast(base::get() + 0x603948), toByteArray(&cast::typeinfoCastInternal) ); #elif defined(GEODE_IS_ANDROID) (void)Mod::get()->addHook(reinterpret_cast(base::get() + (0x720348 - 0x10000) + 1), &cast::typeinfoCastInternal, "__dynamic_cast"); #endif }