#pragma once #include #include namespace geode { enum WrappingMode { NO_WRAP, WORD_WRAP, SPACE_WRAP, CUTOFF_WRAP }; /** * A class which provides a textarea with proper alignment and some extra features like: * * - Max lines * - Changing all aspects after creation * - Custom text alignment * - Configurable and automatic word wrapping * - Line padding * * Contact me on Discord (\@smjs) if you have any questions, suggestions or bugs. */ class GEODE_DLL SimpleTextArea : public cocos2d::CCNode { public: static SimpleTextArea* create(const std::string& text, const std::string& font = "chatFont.fnt", float scale = 1.0f); static SimpleTextArea* create(const std::string& text, const std::string& font, float scale, float width); void setFont(const std::string& font); std::string getFont(); void setColor(const cocos2d::ccColor4B& color); cocos2d::ccColor4B getColor(); void setAlignment(cocos2d::CCTextAlignment alignment); cocos2d::CCTextAlignment getAlignment(); void setWrappingMode(WrappingMode mode); WrappingMode getWrappingMode(); void setText(const std::string& text); std::string getText(); void setMaxLines(size_t maxLines); size_t getMaxLines(); void setWidth(float width); float getWidth(); void setScale(float scale) override; float getScale() override; void setLinePadding(float padding); float getLinePadding(); std::vector getLines(); float getHeight(); float getLineHeight(); private: static SimpleTextArea* create(const std::string& font, const std::string& text, float scale, float width, const bool artificialWidth); bool init(const std::string& font, const std::string& text, float scale, float width, const bool artificialWidth); bool m_shouldUpdate = false; bool m_artificialWidth = false; cocos2d::CCMenu* m_container = nullptr; std::string m_font; std::string m_text; std::vector m_lines; cocos2d::ccColor4B m_color = { 0xFF, 0xFF, 0xFF, 0xFF }; cocos2d::CCTextAlignment m_alignment = cocos2d::kCCTextAlignmentLeft; WrappingMode m_wrappingMode = WORD_WRAP; size_t m_maxLines = 0; float m_scale = 1.f; float m_lineHeight = 0.f; float m_linePadding = 0.f; cocos2d::CCLabelBMFont* createLabel(const std::string& text, float top); float calculateOffset(cocos2d::CCLabelBMFont* label); void charIteration(const std::function& overflowHandling); void updateLinesNoWrap(); void updateLinesWordWrap(bool spaceWrap); void updateLinesCutoffWrap(); void updateContainer(); }; }