#include "Common.hpp" #ifdef GEODE_IS_WINDOWS GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278); GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x454); GEODE_MEMBER_CHECK(PlayerObject, m_unk484, 0x484); GEODE_MEMBER_CHECK(PlayerObject, m_ghostTrail, 0x4E4); GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x514); #endif