#pragma once #include namespace geode { static cocos2d::CCPoint& operator*=(cocos2d::CCPoint& pos, float mul) { pos.x *= mul; pos.y *= mul; return pos; } static cocos2d::CCSize& operator*=(cocos2d::CCSize& size, float mul) { size.width *= mul; size.height *= mul; return size; } static cocos2d::CCSize operator*(cocos2d::CCSize const& size, cocos2d::CCPoint const& point) { return { size.width * point.x, size.height * point.y, }; } static cocos2d::CCRect operator*=(cocos2d::CCRect& rect, float mul) { rect.origin *= mul; rect.size *= mul; return rect; } static cocos2d::CCRect operator*(cocos2d::CCRect const& rect, float mul) { return { rect.origin.x * mul, rect.origin.y * mul, rect.size.width * mul, rect.size.height * mul, }; } static cocos2d::CCPoint operator/=(cocos2d::CCPoint& pos, float div) { pos.x /= div; pos.y /= div; return pos; } static cocos2d::CCSize operator/=(cocos2d::CCSize& size, float div) { size.width /= div; size.height /= div; return size; } static cocos2d::CCRect operator/=(cocos2d::CCRect& rect, float div) { rect.origin /= div; rect.size /= div; return rect; } static cocos2d::CCPoint operator+=(cocos2d::CCPoint& pos, cocos2d::CCPoint const& add) { pos.x += add.x; pos.y += add.y; return pos; } static cocos2d::CCSize operator+=(cocos2d::CCSize& size, cocos2d::CCPoint const& add) { size.width += add.x; size.height += add.y; return size; } static cocos2d::CCSize operator+=(cocos2d::CCSize& size, cocos2d::CCSize const& add) { size.width += add.width; size.height += add.height; return size; } static cocos2d::CCRect operator+=(cocos2d::CCRect& rect, cocos2d::CCPoint const& add) { rect.origin += add; return rect; } static cocos2d::CCRect operator+=(cocos2d::CCRect& rect, cocos2d::CCSize const& add) { rect.size += add; return rect; } static cocos2d::CCRect operator+=(cocos2d::CCRect& rect, cocos2d::CCRect const& add) { rect.origin += add.origin; rect.size += add.size; return rect; } static cocos2d::CCPoint operator-=(cocos2d::CCPoint& pos, cocos2d::CCPoint const& add) { pos.x -= add.x; pos.y -= add.y; return pos; } static cocos2d::CCSize operator-=(cocos2d::CCSize& size, cocos2d::CCPoint const& add) { size.width -= add.x; size.height -= add.y; return size; } static cocos2d::CCSize operator-=(cocos2d::CCSize& size, cocos2d::CCSize const& add) { size.width -= add.width; size.height -= add.height; return size; } static cocos2d::CCRect operator-=(cocos2d::CCRect& rect, cocos2d::CCPoint const& add) { rect.origin -= add; return rect; } static cocos2d::CCRect operator-=(cocos2d::CCRect& rect, cocos2d::CCSize const& add) { rect.size -= add; return rect; } static cocos2d::CCRect operator-=(cocos2d::CCRect& rect, cocos2d::CCRect const& add) { rect.origin -= add.origin; rect.size -= add.size; return rect; } static cocos2d::CCSize operator-(cocos2d::CCSize const& size, float f) { return { size.width - f, size.height - f }; } static cocos2d::CCSize operator-(cocos2d::CCSize const& size) { return { -size.width, -size.height }; } static bool operator==(cocos2d::CCPoint const& p1, cocos2d::CCPoint const& p2) { return p1.x == p2.x && p1.y == p2.y; } static bool operator!=(cocos2d::CCPoint const& p1, cocos2d::CCPoint const& p2) { return p1.x != p2.x || p1.y != p2.y; } static bool operator==(cocos2d::CCSize const& s1, cocos2d::CCSize const& s2) { return s1.width == s2.width && s1.height == s2.height; } static bool operator!=(cocos2d::CCSize const& s1, cocos2d::CCSize const& s2) { return s1.width != s2.width || s1.height != s2.height; } static bool operator==(cocos2d::CCRect const& r1, cocos2d::CCRect const& r2) { return r1.origin == r2.origin && r1.size == r2.size; } static bool operator!=(cocos2d::CCRect const& r1, cocos2d::CCRect const& r2) { return r1.origin != r2.origin || r1.size != r2.size; } static bool operator==(cocos2d::ccColor4B const& c1, cocos2d::ccColor4B const& c2) { return c1.r == c2.r && c1.g == c2.g && c1.b == c2.b && c1.a == c2.a; } static bool operator!=(cocos2d::ccColor4B const& c1, cocos2d::ccColor4B const& c2) { return c1.r != c2.r || c1.g != c2.g || c1.b != c2.b || c1.a != c2.a; } static bool operator!=(cocos2d::ccColor3B const& c1, cocos2d::ccColor3B const& c2) { return c1.r != c2.r || c1.g != c2.g || c1.b != c2.b; } }