cmake_minimum_required(VERSION 3.21 FATAL_ERROR) set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build libraries static" FORCE) # Read version file(READ VERSION GEODE_VERSION) string(STRIP "${GEODE_VERSION}" GEODE_VERSION) # Check if version has a tag like v1.0.0-alpha string(FIND ${GEODE_VERSION} "-" GEODE_VERSION_HAS_TAG) if (GEODE_VERSION_HAS_TAG) string(REGEX MATCH "[a-z]+[0-9]?$" GEODE_VERSION_TAG ${GEODE_VERSION}) string(SUBSTRING "${GEODE_VERSION}" 0 ${GEODE_VERSION_HAS_TAG} GEODE_VERSION) else() set(GEODE_VERSION_TAG "") endif() message(STATUS "Version: ${GEODE_VERSION}, tag: ${GEODE_VERSION_TAG}") project(geode-sdk VERSION ${GEODE_VERSION} LANGUAGES CXX C) add_library(${PROJECT_NAME} INTERFACE) if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR) set(GEODE_ALWAYS_BUILD_CODEGEN ON) endif() if (NOT DEFINED GEODE_DEBUG AND (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)) set(GEODE_DEBUG ON) endif() # define it in command line or your project system if (GEODE_DEBUG) target_compile_definitions(${PROJECT_NAME} INTERFACE -DGEODE_DEBUG) endif() # Rerun CMake on VERSION file change set_target_properties(${PROJECT_NAME} PROPERTIES CMAKE_CONFIGURE_DEPENDS VERSION) target_compile_definitions(${PROJECT_NAME} INTERFACE -DPROJECT_NAME=${CMAKE_PROJECT_NAME}) set(GEODE_CODEGEN_PATH ${CMAKE_CURRENT_BINARY_DIR}/codegenned) set(GEODE_BIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin) set(GEODE_LOADER_PATH ${CMAKE_CURRENT_SOURCE_DIR}/loader) include(cmake/GeodeFile.cmake) include(cmake/Platform.cmake) include(cmake/CPM.cmake) target_sources(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/entry.cpp) include(ExternalProject) set(GEODE_CODEGEN_BINARY_OUT ${CMAKE_CURRENT_BINARY_DIR}/codegen) ExternalProject_Add(CodegenProject SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/codegen CMAKE_CACHE_ARGS "-DCMAKE_INSTALL_PREFIX:STRING=${GEODE_CODEGEN_BINARY_OUT}" BUILD_ALWAYS ${GEODE_ALWAYS_BUILD_CODEGEN} ) add_custom_command( DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/bindings/GeometryDash.bro ${CMAKE_CURRENT_SOURCE_DIR}/bindings/Cocos2d.bro ${CMAKE_CURRENT_SOURCE_DIR}/bindings/Entry.bro DEPENDS CodegenProject COMMAND ${GEODE_CODEGEN_BINARY_OUT}/Codegen ${GEODE_TARGET_PLATFORM} bindings ${GEODE_CODEGEN_PATH} COMMAND echo codegen > ${GEODE_CODEGEN_PATH}/.stamp WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Run Codegen" OUTPUT ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp ${GEODE_CODEGEN_PATH}/.stamp ) add_custom_target(CodegenRun DEPENDS ${GEODE_CODEGEN_PATH}/.stamp ) add_dependencies(${PROJECT_NAME} CodegenRun) # Hacky way to supress the not generated error if (NOT EXISTS ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp) make_directory(${GEODE_CODEGEN_PATH}) make_directory(${GEODE_CODEGEN_PATH}/Geode) file(TOUCH ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp) endif() target_sources(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp) target_include_directories(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH} ${GEODE_LOADER_PATH}/include ${GEODE_LOADER_PATH}/include/Geode/cocos/include ${GEODE_LOADER_PATH}/include/Geode/cocos/extensions ${GEODE_LOADER_PATH}/include/Geode/fmod ) target_link_directories(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/loader/include/link) add_definitions(-DFMT_CONSTEVAL=) CPMAddPackage("gh:fmtlib/fmt#9.1.0") CPMAddPackage("gh:gulrak/filesystem#3e5b930") target_link_libraries(${PROJECT_NAME} INTERFACE ghc_filesystem fmt) if (NOT EXISTS ${GEODE_BIN_PATH}) make_directory(${GEODE_BIN_PATH}) endif() if (NOT EXISTS ${GEODE_BIN_PATH}/${PROJECT_VERSION} AND EXISTS ${GEODE_BIN_PATH}/nightly/) set(GEODE_LINK_NIGHTLY 1) endif() if (${GEODE_LINK_NIGHTLY}) set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/nightly/${GEODE_PLATFORM_BINARY}) else() set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/${PROJECT_VERSION}/${GEODE_PLATFORM_BINARY}) endif() if (PROJECT_IS_TOP_LEVEL) add_subdirectory(loader) target_link_libraries(${PROJECT_NAME} INTERFACE geode-loader) elseif(EXISTS ${GEODE_PLATFORM_BIN_PATH}) target_link_libraries(${PROJECT_NAME} INTERFACE "${GEODE_PLATFORM_BIN_PATH}") target_precompile_headers(${PROJECT_NAME} INTERFACE "${GEODE_LOADER_PATH}/include/Geode/DefaultInclude.hpp" "${GEODE_LOADER_PATH}/include/Geode/Loader.hpp" "${GEODE_LOADER_PATH}/include/Geode/Utils.hpp" # please stop adding modify here its not here because it makes windows compilation take longer than geode 1.0 release date "${GEODE_LOADER_PATH}/include/Geode/UI.hpp" "${GEODE_LOADER_PATH}/include/Geode/cocos/include/cocos2d.h" "${GEODE_LOADER_PATH}/include/Geode/cocos/extensions/cocos-ext.h" ) else() message(FATAL_ERROR "No valid loader binary to link to! Install prebuilts with `geode sdk install-prebuilts`, " "or build Geode from source and add `set(GEODE_LINK_NIGHTLY On)` to your CMakeLists.txt " "in the line before calling add_subdirectory for Geode." ) endif()