#pragma once #include "AsStaticFunction.hpp" #include "Field.hpp" #include "IDManager.hpp" #include #include #include #include #define GEODE_APPLY_MODIFY_FOR_FUNCTION(AddressIndex_, Convention_, ClassName_, FunctionName_, ...) \ do { \ if constexpr (Unique::different< \ Resolve<__VA_ARGS__>::func(&Base::FunctionName_), \ Resolve<__VA_ARGS__>::func(&Derived::FunctionName_)>()) { \ if (address() == 0) { \ log::error( \ "Address of {} returned nullptr, can't hook", #ClassName_ "::" #FunctionName_ \ ); \ break; \ } \ auto hook = Hook::create( \ Mod::get(), \ reinterpret_cast(address()), \ AsStaticFunction_##FunctionName_< \ Derived, \ decltype(Resolve<__VA_ARGS__>::func(&Derived::FunctionName_))>::value, \ #ClassName_ "::" #FunctionName_, \ tulip::hook::TulipConvention::Convention_ \ ); \ this->m_hooks[#ClassName_ "::" #FunctionName_] = hook; \ } \ } while (0); #define GEODE_APPLY_MODIFY_FOR_CONSTRUCTOR(AddressIndex_, Convention_, ClassName_, ...) \ do { \ if constexpr (HasConstructor) { \ auto hook = Hook::create( \ Mod::get(), \ reinterpret_cast(address()), \ AsStaticFunction_##constructor< \ Derived, \ decltype(Resolve<__VA_ARGS__>::func(&Derived::constructor))>::value, \ #ClassName_ "::" #ClassName_, \ tulip::hook::TulipConvention::Convention_ \ ); \ this->m_hooks[#ClassName_ "::" #ClassName_] = hook; \ } \ } while (0); #define GEODE_APPLY_MODIFY_FOR_DESTRUCTOR(AddressIndex_, Convention_, ClassName_) \ do { \ if constexpr (HasDestructor) { \ auto hook = Hook::create( \ Mod::get(), \ reinterpret_cast(address()), \ AsStaticFunction_##destructor::func(&Derived::destructor))>::value, \ #ClassName_ "::" #ClassName_, \ tulip::hook::TulipConvention::Convention_ \ ); \ this->m_hooks[#ClassName_ "::" #ClassName_] = hook; \ } \ } while (0); namespace geode::modifier { template class ModifyDerive; template class ModifyBase { public: std::map m_hooks; Result getHook(std::string const& name) { if (m_hooks.find(name) == m_hooks.end()) { return Err("Hook not in this modify"); } return Ok(m_hooks[name]); } Result<> setHookPriority(std::string const& name, int32_t priority) { auto res = this->getHook(name); if (!res) { return Err(res.unwrapErr()); } res.unwrap()->setPriority(priority); return Ok(); } // unordered_map idea ModifyBase() { // i really dont want to recompile codegen auto test = static_cast(this); test->ModifyDerived::apply(); ModifyDerived::Derived::onModify(*this); for (auto& [uuid, hook] : m_hooks) { auto res = Mod::get()->addHook(hook); if (!res) { log::error("Failed to add hook {}: {}", hook->getDisplayName(), res.error()); } } } virtual void apply() {} template friend class ModifyDerive; // explicit Modify(Property property) idea }; template class ModifyDerive { public: ModifyDerive() { static_assert( alwaysFalse, "Modified class not recognized, please include to be " "able to use it." ); } }; } namespace geode { // The intellisense compiler is quite dumb, and will very often error on modify classes // with an error of "incomplete type is not allowed", despite not being an issue in actual compilation. // So as a workaround use the compiler defined "__INTELLISENSE__" macro, which gets set to 1 on the intellisense pass. // See https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-170#microsoft-specific-predefined-macros #if __INTELLISENSE__ != 1 template class Modify : public Base { private: static inline modifier::ModifyDerive s_apply; // because for some reason we need it static inline auto s_applyRef = &Modify::s_apply; public: // abusing the internal stuff // basically we dont want modify to invoke base ctors and dtors // we already have utilities for these, which are ccdestructor // and the cutoff constructor Modify() : Base(CutoffConstructor, sizeof(Base)) {} ~Modify() { cocos2d::CCDestructor::lock(this) = true; } Modify(Modify const&) = delete; Modify(Modify&&) = delete; Modify& operator=(Modify const&) = delete; Modify& operator=(Modify&&) = delete; modifier::FieldIntermediate m_fields; static void onModify(auto& self) {} }; #else template class Modify : public Base { public: modifier::FieldIntermediate m_fields; }; #endif } /** * Main class implementation, it has the structure * * class hook0Dummy; * template * struct hook0 {}; * namespace { * struct hook0Parent {}; * } * template<> * struct GEODE_HIDDEN hook0 : Modify, MenuLayer> { * // code stuff idk * }; * * I tried to make the macro as verbose as it can be but * I am bad at this stuff */ #if __INTELLISENSE__ != 1 #define GEODE_MODIFY_DECLARE_ANONYMOUS(base, derived) \ derived##Dummy; \ template \ struct derived {}; \ namespace { \ struct derived##Parent {}; \ } \ template <> \ struct GEODE_HIDDEN derived : geode::Modify, base> #define GEODE_MODIFY_DECLARE(base, derived) \ derived##Dummy; \ struct GEODE_HIDDEN derived : geode::Modify #else // Simplify the modify macro for intellisense, to hopefully help perfomance a bit #define GEODE_MODIFY_DECLARE(base, derived) \ derived##Dummy; \ struct derived : geode::Modify #define GEODE_MODIFY_DECLARE_ANONYMOUS(base, derived) GEODE_MODIFY_DECLARE(base, derived) #endif #define GEODE_MODIFY_REDIRECT4(base, derived) GEODE_MODIFY_DECLARE(base, derived) #define GEODE_MODIFY_REDIRECT3(base, derived) GEODE_MODIFY_DECLARE_ANONYMOUS(base, derived) #define GEODE_MODIFY_REDIRECT2(base) GEODE_MODIFY_REDIRECT3(base, GEODE_CONCAT(hook, __LINE__)) #define GEODE_MODIFY_REDIRECT1(base) GEODE_MODIFY_REDIRECT2(base) /** * Interfaces for the class implementation * * class $modify(MenuLayer) {}; * class $modify(MyMenuLayerInterface, MenuLayer) {}; */ #define GEODE_CRTP1(base) GEODE_MODIFY_REDIRECT1(base) #define GEODE_CRTP2(derived, base) GEODE_MODIFY_REDIRECT4(base, derived) #define $modify(...) \ GEODE_INVOKE(GEODE_CONCAT(GEODE_CRTP, GEODE_NUMBER_OF_ARGS(__VA_ARGS__)), __VA_ARGS__) #define $(...) $modify(__VA_ARGS__) /** * Get current hook class without needing to name it. * Useful for callbacks * this is a camila moment if you ask me */ #define $cls std::remove_pointer::type