// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ #define V8_BASE_PLATFORM_SEMAPHORE_H_ #include "src/base/base-export.h" #include "src/base/lazy-instance.h" #if V8_OS_WIN #include "src/base/win32-headers.h" #endif #if V8_OS_MACOSX #include // NOLINT #elif V8_OS_POSIX #include // NOLINT #endif namespace v8 { namespace base { // Forward declarations. class TimeDelta; // ---------------------------------------------------------------------------- // Semaphore // // A semaphore object is a synchronization object that maintains a count. The // count is decremented each time a thread completes a wait for the semaphore // object and incremented each time a thread signals the semaphore. When the // count reaches zero, threads waiting for the semaphore blocks until the // count becomes non-zero. class V8_BASE_EXPORT Semaphore final { public: explicit Semaphore(int count); ~Semaphore(); // Increments the semaphore counter. void Signal(); // Decrements the semaphore counter if it is positive, or blocks until it // becomes positive and then decrements the counter. void Wait(); // Like Wait() but returns after rel_time time has passed. If the timeout // happens the return value is false and the counter is unchanged. Otherwise // the semaphore counter is decremented and true is returned. bool WaitFor(const TimeDelta &rel_time) V8_WARN_UNUSED_RESULT; #if V8_OS_MACOSX using NativeHandle = dispatch_semaphore_t; #elif V8_OS_POSIX using NativeHandle = sem_t; #elif V8_OS_WIN using NativeHandle = HANDLE; #endif NativeHandle &native_handle() { return native_handle_; } const NativeHandle &native_handle() const { return native_handle_; } private: NativeHandle native_handle_; DISALLOW_COPY_AND_ASSIGN(Semaphore); }; // POD Semaphore initialized lazily (i.e. the first time Pointer() is called). // Usage: // // The following semaphore starts at 0. // static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER; // // void my_function() { // // Do something with my_semaphore.Pointer(). // } // template struct CreateSemaphoreTrait { static Semaphore *Create() { return new Semaphore(N); } }; template struct LazySemaphore { using typename LazyDynamicInstance, ThreadSafeInitOnceTrait>::type; }; #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER } // namespace base } // namespace v8 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_