#ifndef __DS_DICTIONARY_H__ #define __DS_DICTIONARY_H__ #include "pugixml.hpp" #include #include "../../include/cocos2d.h" class CC_DLL DS_Dictionary { public: pugi::xml_document doc; gd::vector dictTree; bool compatible; public: gd::string cleanStringWhiteSpace(const gd::string&); void split(gd::string const&, char const*, gd::vector&); bool splitWithForm(const gd::string&, gd::vector&); bool rectFromString(const gd::string&, cocos2d::CCRect&); bool vec2FromString(const gd::string&, cocos2d::CCPoint&); public: DS_Dictionary(); ~DS_Dictionary() {} GEODE_CUSTOM_CONSTRUCTOR_BEGIN(DS_Dictionary) static void copyFile(const char*, const char*); cocos2d::CCObject* decodeObjectForKey(const char*, bool, int); bool loadRootSubDictFromFile(const char*); bool loadRootSubDictFromCompressedFile(const char*); bool loadRootSubDictFromString(gd::string const&); bool saveRootSubDictToFile(const char*); bool saveRootSubDictToCompressedFile(const char*); gd::string saveRootSubDictToString(); bool stepIntoSubDictWithKey(const char*); void stepOutOfSubDict(); void stepBackToRootSubDict(); unsigned int getNumKeys(); gd::string getKey(unsigned int); gd::vector getAllKeys(); unsigned int getIndexOfKey(const char*); unsigned int getIndexOfKeyWithClosestAlphaNumericalMatch(const char*); void removeKey(unsigned int); void removeKey(const char*); void removeAllKeys(); int getIntegerForKey(const char*); bool getBoolForKey(const char*); float getFloatForKey(const char*); gd::string getStringForKey(const char*); cocos2d::CCPoint getVec2ForKey(const char*); cocos2d::CCRect getRectForKey(const char*); gd::vector getStringArrayForKey(const char*); gd::vector getVec2ArrayForKey(const char*); gd::vector getRectArrayForKey(const char*); cocos2d::CCArray* getArrayForKey(const char*, bool); cocos2d::CCDictionary* getDictForKey(const char*, bool); cocos2d::CCObject* getObjectForKey(const char*); void setIntegerForKey(const char*, int); void setIntegerForKey(const char*, int, bool); void setBoolForKey(const char*, bool); void setBoolForKey(const char*, bool, bool); void setFloatForKey(const char*, float); void setFloatForKey(const char*, float, bool); void setStringForKey(const char*, const gd::string&); void setStringForKey(const char*, const gd::string&, bool); void setVec2ForKey(const char*, const cocos2d::CCPoint&); void setVec2ForKey(const char*, const cocos2d::CCPoint&, bool); void setRectForKey(const char*, const cocos2d::CCRect&); void setRectForKey(const char*, const cocos2d::CCRect&, bool); void setStringArrayForKey(const char*, const gd::vector&); void setStringArrayForKey(const char*, const gd::vector&, bool); void setVec2ArrayForKey(const char*, const gd::vector&); void setVec2ArrayForKey(const char*, const gd::vector&, bool); void setRectArrayForKey(const char*, const gd::vector&); void setRectArrayForKey(const char*, const gd::vector&, bool); void setArrayForKey(const char*, cocos2d::CCArray*); void setBoolMapForKey(const char*, gd::map&); void setSubDictForKey(const char*); void setSubDictForKey(const char*, bool, bool); void setDictForKey(const char*, cocos2d::CCDictionary*); void setObjectForKey(const char*, cocos2d::CCObject*); void addBoolValuesToMapForKey(gd::map&, const char*, bool); void addBoolValuesToMapForKeySpecial(gd::map&, const char*, bool); void checkCompatibility(); }; #endif