/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_ATTACHMENTLOADER_H_ #define SPINE_ATTACHMENTLOADER_H_ #include "Attachment.h" #include "Skin.h" namespace cocos2d { namespace extension { typedef struct AttachmentLoader AttachmentLoader; struct AttachmentLoader { const char* error1; const char* error2; const void* const vtable; #ifdef __cplusplus AttachmentLoader () : error1(0), error2(0), vtable(0) {} #endif }; void AttachmentLoader_dispose (AttachmentLoader* self); /* Returns 0 to not load an attachment. If 0 is returned and AttachmentLoader.error1 is set, an error occurred. */ Attachment* AttachmentLoader_newAttachment (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name); }} // namespace cocos2d { namespace extension { #endif /* SPINE_ATTACHMENTLOADER_H_ */