#include "Common.hpp" #ifdef GEODE_IS_ANDROID using namespace geode::prelude; // Add known android struct members here GEODE_MEMBER_CHECK(CCMenuItemSprite, m_pfnSelector, 0x11c); GEODE_SIZE_CHECK(CCObject, 0x34); GEODE_SIZE_CHECK(CCNode, 0x108); GEODE_SIZE_CHECK(CCNodeRGBA, 0x118); GEODE_SIZE_CHECK(CCLayer, 0x13c); GEODE_SIZE_CHECK(CCLayerRGBA, 0x14c); GEODE_SIZE_CHECK(CCLayerColor, 0x1b8); GEODE_SIZE_CHECK(CCSprite, 0x1fc); GEODE_SIZE_CHECK(CCMenu, 0x154); GEODE_SIZE_CHECK(CCMenuItem, 0x12c); GEODE_SIZE_CHECK(CCMenuItemSprite, 0x138); GEODE_SIZE_CHECK(CCScale9Sprite, 0x1a4); GEODE_SIZE_CHECK(FLAlertLayer, 0x1f0); GEODE_SIZE_CHECK(BoomListView, 0x164); GEODE_SIZE_CHECK(CustomListView, 0x168); GEODE_SIZE_CHECK(CCMenuItemSpriteExtra, 0x174); GEODE_SIZE_CHECK(LoadingLayer, 0x15c); GEODE_SIZE_CHECK(GJDropDownLayer, 0x1e4); GEODE_SIZE_CHECK(TableViewCell, 0x19c); GEODE_SIZE_CHECK(Slider, 0x158); GEODE_SIZE_CHECK(SliderTouchLogic, 0x174); GEODE_SIZE_CHECK(CCScrollLayerExt, 0x184); GEODE_SIZE_CHECK(TableView, 0x1dc); // needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids) // GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138); // GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c); // GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c); // static_assert(sizeof(GJBaseGameLayer) == 0x2cc); // GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8); // GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324); // GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c); // GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380); // GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470); // GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0); // static_assert(sizeof(GameObject) == 0x42c); // GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110); // GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164); // GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed); // GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430); // GEODE_MEMBER_CHECK(EditorUI, m_rotationControl, 0x16c); // GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x1a4); // GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x1bc); // GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4); // GEODE_MEMBER_CHECK(MoreSearchLayer, m_enterSongID, 0x1E4); // GEODE_MEMBER_CHECK(MoreSearchLayer, m_songLeftBtn, 0x1D4); #endif