if (NOT DEFINED GEODE_TARGET_PLATFORM) if(APPLE) if(IOS) set(GEODE_TARGET_PLATFORM "iOS") else() set(GEODE_TARGET_PLATFORM "MacOS") endif() elseif(WIN32) set(GEODE_TARGET_PLATFORM "Win32") else() message(FATAL_ERROR "Unable to detect platform, please set GEODE_TARGET_PLATFORM in the root CMake file.") endif() endif() if (NOT ${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME}) set(GEODE_TARGET_PLATFORM GEODE_TARGET_PLATFORM PARENT_SCOPE) endif() if (GEODE_TARGET_PLATFORM STREQUAL "iOS") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME iOS OSX_SYSROOT ${GEODE_IOS_SDK} OSX_ARCHITECTURES arm64 ) set(GEODE_PLATFORM_BINARY "GeodeIOS.dylib") elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME MacOS APPLE_SILICON_PROCESSOR x86_64 ) # this should be set globally set(CMAKE_OSX_ARCHITECTURES "x86_64") # only exists as a global property set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14) target_link_libraries(${PROJECT_NAME} INTERFACE curl "-framework Cocoa" ${GEODE_LOADER_PATH}/include/link/libfmod.dylib ) target_compile_options(${PROJECT_NAME} INTERFACE -fms-extensions #[[-Wno-deprecated]] -Wno-ignored-attributes -Os #[[-flto]] #[[-fvisibility=internal]]) set(GEODE_PLATFORM_BINARY "Geode.dylib") elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME Win32 GENERATOR_PLATFORM x86 ) target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX) target_link_libraries(${PROJECT_NAME} INTERFACE ${GEODE_LOADER_PATH}/include/link/libcocos2d.lib ${GEODE_LOADER_PATH}/include/link/libExtensions.lib ${GEODE_LOADER_PATH}/include/link/libcurl.lib ${GEODE_LOADER_PATH}/include/link/glew32.lib ${GEODE_LOADER_PATH}/include/link/gdstring.lib ${GEODE_LOADER_PATH}/include/link/fmod.lib ) # Windows links against .lib and not .dll set(GEODE_PLATFORM_BINARY "Geode.lib") elseif (GEODE_TARGET_PLATFORM STREQUAL "Android") message(FATAL_ERROR "IDK figure it out") endif()