#ifndef __CC_APPLICATION_WIN32_H__ #define __CC_APPLICATION_WIN32_H__ #include "ccMacros.h" #include "CCStdC.h" #include "platform/CCCommon.h" #include "platform/CCApplicationProtocol.h" #include NS_CC_BEGIN class CCRect; class CC_DLL CCApplication : public CCApplicationProtocol { GEODE_FRIEND_MODIFY public: CCApplication(); virtual ~CCApplication(); /** @brief Run the message loop. */ RT_REMOVE( virtual int run(); ) RT_ADD( virtual void gameDidSave(); ) /** @brief Get current applicaiton instance. @return Current application instance pointer. */ static CCApplication* sharedApplication(); GEODE_ADD( static CCApplication* get(); ); /* override functions */ virtual void setAnimationInterval(double interval); virtual ccLanguageType getCurrentLanguage(); /** @brief Get target platform */ virtual TargetPlatform getTargetPlatform(); RT_ADD( virtual void openURL(const char* url); virtual int run(); virtual void setupGLView(); virtual void platformShutdown(); void toggleVerticalSync(bool); ) /** * Sets the Resource root path. * @deprecated Please use CCFileUtils::sharedFileUtils()->setSearchPaths() instead. */ CC_DEPRECATED_ATTRIBUTE void setResourceRootPath(const gd::string& rootResDir); /** * Gets the Resource root path. * @deprecated Please use CCFileUtils::sharedFileUtils()->getSearchPaths() instead. */ CC_DEPRECATED_ATTRIBUTE const gd::string& getResourceRootPath(void); void setStartupScriptFilename(const gd::string& startupScriptFile); bool getControllerConnected() const; const gd::string& getStartupScriptFilename(void) { return m_startupScriptFilename; } protected: HINSTANCE m_hInstance; HACCEL m_hAccelTable; LARGE_INTEGER m_nAnimationInterval; gd::string m_resourceRootPath; gd::string m_startupScriptFilename; static CCApplication * sm_pSharedApplication; }; NS_CC_END #endif // __CC_APPLICATION_WIN32_H__