#include "Common.hpp" #ifdef GEODE_IS_ANDROID // Add known android struct members here GEODE_SIZE_CHECK(CCObject, 0x34); // needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids) // GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138); // GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c); // GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c); // static_assert(sizeof(GJBaseGameLayer) == 0x2cc); // GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8); // GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324); // GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c); // GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380); // GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470); // GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0); // static_assert(sizeof(GameObject) == 0x42c); // GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110); // GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164); // GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed); // GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430); // GEODE_MEMBER_CHECK(EditorUI, m_rotationControl, 0x16c); // GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x1a4); // GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x1bc); // GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4); // GEODE_MEMBER_CHECK(MoreSearchLayer, m_enterSongID, 0x1E4); // GEODE_MEMBER_CHECK(MoreSearchLayer, m_songLeftBtn, 0x1D4); #endif