#pragma once #include #include #include #include #include #include #include namespace gd { struct InternalString { union { char m_storage[16]; char* m_pointer; }; size_t m_length; size_t m_capacity; }; class string : GDString { private: InternalString m_data; char* get_data() { if (m_data.m_capacity < 16) return m_data.m_storage; return m_data.m_pointer; } const char* get_data() const { if (m_data.m_capacity < 16) return m_data.m_storage; return m_data.m_pointer; } public: string() { m_data.m_storage[0] = 0; m_data.m_length = 0; m_data.m_capacity = 15; } string(string const& param) : string() { (void)this->winAssign(param.c_str(), param.size()); } string(string&& param) : string() { (void)this->winAssign(param.c_str(), param.size()); } string(char const* param) : string() { (void)this->winAssign(param, std::strlen(param)); } string(std::string const& param) : string() { (void)this->winAssign(param.c_str(), param.size()); } string& operator=(string const& param) { (void)this->winAssign(param.c_str(), param.size()); return *this; } string& operator=(string&& param) { (void)this->winAssign(param.c_str(), param.size()); return *this; } string& operator=(char const* param) { (void)this->winAssign(param, std::strlen(param)); return *this; } string& operator=(std::string const& param) { (void)this->winAssign(param.c_str(), param.size()); return *this; } void clear() { (void)this->winDtor(); } ~string() { (void)this->winDtor(); } char& at(size_t pos) { if (pos >= m_data.m_length) throw std::out_of_range("gd::string::at"); return (*this)[pos]; } char const& at(size_t pos) const { if (pos >= m_data.m_length) throw std::out_of_range("gd::string::at"); return (*this)[pos]; } char& operator[](size_t pos) { return this->get_data()[pos]; } char const& operator[](size_t pos) const { return this->get_data()[pos]; } char* data() { return this->get_data(); } char const* data() const { return this->get_data(); } char const* c_str() const { return this->get_data(); } size_t size() const { return m_data.m_length; } operator std::string() const { return std::string(this->c_str(), this->size()); } }; template using vector = std::vector; template using map = std::map; }