/* * Copyright (c) 2012 cocos2d-x.org * http://www.cocos2d-x.org * * Copyright 2011 Yannick Loriot. All rights reserved. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_BUTTON_H__ #define __CCCONTROL_BUTTON_H__ #include "CCControl.h" #include "CCInvocation.h" #include "CCScale9Sprite.h" NS_CC_EXT_BEGIN /* Define the button margin for Left/Right edge */ #define CCControlButtonMarginLR 8 // px /* Define the button margin for Top/Bottom edge */ #define CCControlButtonMarginTB 2 // px /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ /** @class CCControlButton Button control for Cocos2D. */ class CC_DLL CCControlButton : public CCControl { public: CCControlButton(); virtual ~CCControlButton(); virtual void needsLayout(void); virtual void setEnabled(bool enabled); virtual void setSelected(bool enabled); virtual void setHighlighted(bool enabled); protected: // CCRGBAProtocol //bool m_bIsOpacityModifyRGB; /** The current title that is displayed on the button. */ CC_SYNTHESIZE_READONLY(CCString*, m_currentTitle, CurrentTitle); /** The current color used to display the title. */ CC_SYNTHESIZE_READONLY_PASS_BY_REF(ccColor3B, m_currentTitleColor, CurrentTitleColor); /** Adjust the background image. YES by default. If the property is set to NO, the background will use the prefered size of the background image. */ bool doesAdjustBackgroundImage(); void setAdjustBackgroundImage(bool adjustBackgroundImage); bool m_doesAdjustBackgroundImage; /** The current title label. */ CC_SYNTHESIZE_RETAIN(CCNode*, m_titleLabel, TitleLabel); /** The current background sprite. */ CC_SYNTHESIZE_RETAIN(CCScale9Sprite*, m_backgroundSprite, BackgroundSprite); /** The prefered size of the button, if label is larger it will be expanded. */ CC_PROPERTY(CCSize, m_preferredSize, PreferredSize); /** Adjust the button zooming on touchdown. Default value is YES. */ CC_PROPERTY(bool, m_zoomOnTouchDown, ZoomOnTouchDown); CC_PROPERTY(CCPoint, m_labelAnchorPoint, LabelAnchorPoint); /* Override setter to affect a background sprite too */ virtual GLubyte getOpacity(void); virtual void setOpacity(GLubyte var); virtual const ccColor3B& getColor(void); virtual void setColor(const ccColor3B&); /** Flag to know if the button is currently pushed. */ protected: bool m_isPushed; bool m_bParentInited; public: bool isPushed() { return m_isPushed; } // CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleDispatchTable, TitleDispatchTable); // CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleColorDispatchTable, TitleColorDispatchTable); // CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleLabelDispatchTable, TitleLabelDispatchTable); // CC_SYNTHESIZE_RETAIN(CCDictionary*, m_backgroundSpriteDispatchTable, BackgroundSpriteDispatchTable); /* Define the button margin for Top/Bottom edge */ CC_SYNTHESIZE_READONLY(int, m_marginV, VerticalMargin); /* Define the button margin for Left/Right edge */ CC_SYNTHESIZE_READONLY(int, m_marginH, HorizontalOrigin); //set the margins at once (so we only have to do one call of needsLayout) virtual void setMargins(int marginH, int marginV); public: virtual bool init(); virtual bool initWithLabelAndBackgroundSprite(CCNode* label, CCScale9Sprite* backgroundSprite); static CCControlButton* create(CCNode* label, CCScale9Sprite* backgroundSprite); virtual bool initWithTitleAndFontNameAndFontSize(gd::string title, const char * fontName, float fontSize); static CCControlButton* create(gd::string title, const char * fontName, float fontSize); virtual bool initWithBackgroundSprite(CCScale9Sprite* sprite); static CCControlButton* create(CCScale9Sprite* sprite); //events virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent); /** * Returns the title used for a state. * * @param state The state that uses the title. Possible values are described in * "CCControlState". * * @return The title for the specified state. */ virtual CCString* getTitleForState(CCControlState state); /** * Sets the title string to use for the specified state. * If a property is not specified for a state, the default is to use * the CCButtonStateNormal value. * * @param title The title string to use for the specified state. * @param state The state that uses the specified title. The values are described * in "CCControlState". */ virtual void setTitleForState(CCString* title, CCControlState state); /** * Returns the title color used for a state. * * @param state The state that uses the specified color. The values are described * in "CCControlState". * * @return The color of the title for the specified state. */ virtual const ccColor3B getTitleColorForState(CCControlState state); /** * Sets the color of the title to use for the specified state. * * @param color The color of the title to use for the specified state. * @param state The state that uses the specified color. The values are described * in "CCControlState". */ virtual void setTitleColorForState(ccColor3B color, CCControlState state); /** * Returns the title label used for a state. * * @param state The state that uses the title label. Possible values are described * in "CCControlState". */ virtual CCNode* getTitleLabelForState(CCControlState state); /** * Sets the title label to use for the specified state. * If a property is not specified for a state, the default is to use * the CCButtonStateNormal value. * * @param title The title label to use for the specified state. * @param state The state that uses the specified title. The values are described * in "CCControlState". */ virtual void setTitleLabelForState(CCNode* label, CCControlState state); virtual void setTitleTTFForState(const char * fntFile, CCControlState state); virtual const char * getTitleTTFForState(CCControlState state); virtual void setTitleTTFSizeForState(float size, CCControlState state); virtual float getTitleTTFSizeForState(CCControlState state); /** * Sets the font of the label, changes the label to a CCLabelBMFont if neccessary. * @param fntFile The name of the font to change to * @param state The state that uses the specified fntFile. The values are described * in "CCControlState". */ virtual void setTitleBMFontForState(const char * fntFile, CCControlState state); virtual const char * getTitleBMFontForState(CCControlState state); /** * Returns the background sprite used for a state. * * @param state The state that uses the background sprite. Possible values are * described in "CCControlState". */ virtual CCScale9Sprite* getBackgroundSpriteForState(CCControlState state); /** * Sets the background sprite to use for the specified button state. * * @param sprite The background sprite to use for the specified state. * @param state The state that uses the specified image. The values are described * in "CCControlState". */ virtual void setBackgroundSpriteForState(CCScale9Sprite* sprite, CCControlState state); /** * Sets the background spriteFrame to use for the specified button state. * * @param spriteFrame The background spriteFrame to use for the specified state. * @param state The state that uses the specified image. The values are described * in "CCControlState". */ virtual void setBackgroundSpriteFrameForState(CCSpriteFrame * spriteFrame, CCControlState state); static CCControlButton* create(); }; // end of GUI group /// @} /// @} NS_CC_EXT_END #endif