#pragma once #include "../DefaultInclude.hpp" #include "Result.hpp" #include "json.hpp" #include "types.hpp" #include #include namespace geode::utils::web { using FileProgressCallback = std::function; /** * Synchronously fetch data from the internet * @param url URL to fetch * @returns Returned data as bytes, or error on error */ GEODE_DLL Result fetchBytes(std::string const& url); /** * Synchronously fetch data from the internet * @param url URL to fetch * @returns Returned data as string, or error on error */ GEODE_DLL Result fetch(std::string const& url); /** * Syncronously download a file from the internet * @param url URL to fetch * @param into Path to download file into * @param prog Progress function; first parameter is bytes downloaded so * far, and second is total bytes to download. Return true to continue * downloading, and false to interrupt. Note that interrupting does not * automatically remove the file that was being downloaded * @returns Returned data as JSON, or error on error */ GEODE_DLL Result<> fetchFile( std::string const& url, ghc::filesystem::path const& into, FileProgressCallback prog = nullptr ); /** * Synchronously fetch data from the internet and parse it as JSON * @param url URL to fetch * @returns Returned data as JSON, or error on error */ template Result fetchJSON(std::string const& url) { std::string res; GEODE_UNWRAP_INTO(res, fetch(url)); try { return Ok(Json::parse(res)); } catch (std::exception& e) { return Err(e.what()); } } class SentAsyncWebRequest; template class AsyncWebResult; class AsyncWebResponse; class AsyncWebRequest; using AsyncProgress = std::function; using AsyncExpect = std::function; using AsyncThen = std::function; using AsyncCancelled = std::function; /** * A handle to an in-progress sent asynchronous web request. Use this to * cancel the request / query information about it */ class SentAsyncWebRequest { private: std::string m_id; std::string m_url; std::vector m_thens; std::vector m_expects; std::vector m_progresses; std::vector m_cancelleds; std::atomic m_paused = true; std::atomic m_cancelled = false; std::atomic m_finished = false; std::atomic m_cleanedUp = false; mutable std::mutex m_mutex; std::variant m_target = std::monostate(); std::vector m_httpHeaders; template friend class AsyncWebResult; friend class AsyncWebRequest; void pause(); void resume(); void error(std::string const& error); void doCancel(); public: /** * Do not call this manually. */ SentAsyncWebRequest(AsyncWebRequest const&, std::string const& id); /** * Cancel the request. Cleans up any downloaded files, but if you run * extra code in `then`, you will have to clean it up manually in * `cancelled` */ void cancel(); /** * Check if the request is finished */ bool finished() const; }; using SentAsyncWebRequestHandle = std::shared_ptr; template using DataConverter = Result (*)(byte_array const&); /** * An asynchronous, thread-safe web request. Downloads data from the * internet without slowing the main thread. All callbacks are run in the * GD thread, so interacting with the Cocos2d UI is perfectly safe */ class GEODE_DLL AsyncWebRequest { private: std::optional m_joinID; std::string m_url; AsyncThen m_then = nullptr; AsyncExpect m_expect = nullptr; AsyncProgress m_progress = nullptr; AsyncCancelled m_cancelled = nullptr; bool m_sent = false; std::variant m_target; std::vector m_httpHeaders; template friend class AsyncWebResult; friend class SentAsyncWebRequest; friend class AsyncWebResponse; public: /** * An asynchronous, thread-safe web request. Downloads data from the * internet without slowing the main thread. All callbacks are run in the * GD thread, so interacting with the Cocos2d UI is perfectly safe */ AsyncWebRequest() = default; /** * If you only want one instance of this web request to run (for example, * you're downloading some global data for a manager), then use this * to specify a Join ID. If another request with the same ID is * already running, this request's callbacks will be appended to the * existing one instead of creating a new request * @param requestID The Join ID of the request. Can be anything, * recommended to be something unique * @returns Same AsyncWebRequest */ AsyncWebRequest& join(std::string const& requestID); /** * In order to specify a http header to the request, give it here. * Can be called more than once. */ AsyncWebRequest& header(std::string const& header); /** * URL to fetch from the internet asynchronously * @param url URL of the data to download. Redirects will be * automatically followed * @returns Same AsyncWebRequest */ AsyncWebResponse fetch(std::string const& url); /** * Specify a callback to run if the download fails. Runs in the GD * thread, so interacting with UI is safe * @param handler Callback to run if the download fails * @returns Same AsyncWebRequest */ AsyncWebRequest& expect(AsyncExpect handler); /** * Specify a callback to run when the download progresses. Runs in the * GD thread, so interacting with UI is safe * @param handler Callback to run when the download progresses * @returns Same AsyncWebRequest */ AsyncWebRequest& progress(AsyncProgress handler); /** * Specify a callback to run if the download is cancelled. Runs in the * GD thread, so interacting with UI is safe. Web requests may be * cancelled after they are finished (for example, if downloading files * in bulk and one fails). In that case, handle freeing up the results * of `then` in this handler * @param handler Callback to run if the download is cancelled * @returns Same AsyncWebRequest */ AsyncWebRequest& cancelled(AsyncCancelled handler); /** * Begin the web request. It's not always necessary to call this as the * destructor calls it automatically, but if you need access to the * handle of the sent request, use this * @returns Handle to the sent web request */ SentAsyncWebRequestHandle send(); ~AsyncWebRequest(); }; template class AsyncWebResult { private: AsyncWebRequest& m_request; DataConverter m_converter; AsyncWebResult(AsyncWebRequest& request, DataConverter converter) : m_request(request), m_converter(converter) {} friend class AsyncWebResponse; public: /** * Specify a callback to run after a download is finished. Runs in the * GD thread, so interacting with UI is safe * @param handle Callback to run * @returns The original AsyncWebRequest, where you can specify more * aspects about the request like failure and progress callbacks */ AsyncWebRequest& then(std::function handle); /** * Specify a callback to run after a download is finished. Runs in the * GD thread, so interacting with UI is safe * @param handle Callback to run * @returns The original AsyncWebRequest, where you can specify more * aspects about the request like failure and progress callbacks */ AsyncWebRequest& then(std::function handle); }; class GEODE_DLL AsyncWebResponse { private: AsyncWebRequest& m_request; inline AsyncWebResponse(AsyncWebRequest& request) : m_request(request) {} friend class AsyncWebRequest; public: /** * Download into a stream. Make sure the stream lives for the entire * duration of the request. If you want to download a file, use the * `ghc::filesystem::path` overload of `into` instead * @param stream Stream to download into. Make sure it lives long * enough, otherwise the web request will crash * @returns AsyncWebResult, where you can specify the `then` action for * after the download is finished. The result has a `std::monostate` * template parameter, as it can be assumed you know what you passed * into `into` */ AsyncWebResult into(std::ostream& stream); /** * Download into a file * @param path File to download into. If it already exists, it will * be overwritten. * @returns AsyncWebResult, where you can specify the `then` action for * after the download is finished. The result has a `std::monostate` * template parameter, as it can be assumed you know what you passed * into `into` */ AsyncWebResult into(ghc::filesystem::path const& path); /** * Download into memory as a string * @returns AsyncWebResult, where you can specify the `then` action for * after the download is finished */ AsyncWebResult text(); /** * Download into memory as a byte array * @returns AsyncWebResult, where you can specify the `then` action for * after the download is finished */ AsyncWebResult bytes(); /** * Download into memory as JSON * @returns AsyncWebResult, where you can specify the `then` action for * after the download is finished */ AsyncWebResult json(); /** * Download into memory as a custom type. The data will first be * downloaded into memory as a byte array, and then converted using * the specified converter function * @param converter Function that converts the data from a byte array * to the desired type * @returns AsyncWebResult, where you can specify the `then` action for * after the download is finished */ template AsyncWebResult as(DataConverter converter) { return AsyncWebResult(m_request, converter); } }; template AsyncWebRequest& AsyncWebResult::then(std::function handle) { m_request.m_then = [converter = m_converter, handle](SentAsyncWebRequest& req, byte_array const& arr) { auto conv = converter(arr); if (conv) { handle(conv.unwrap()); } else { req.error("Unable to convert value: " + conv.unwrapErr()); } }; return m_request; } template AsyncWebRequest& AsyncWebResult::then(std::function handle) { m_request.m_then = [converter = m_converter, handle](SentAsyncWebRequest& req, byte_array const& arr) { auto conv = converter(arr); if (conv) { handle(req, conv.value()); } else { req.error("Unable to convert value: " + conv.error()); } }; return m_request; } }