#pragma once #include namespace geode { class GEODE_DLL Scrollbar : public cocos2d::CCLayer { protected: CCScrollLayerExt* m_target = nullptr; cocos2d::extension::CCScale9Sprite* m_track; cocos2d::extension::CCScale9Sprite* m_thumb; cocos2d::CCPoint m_clickOffset; float m_width; bool m_resizeThumb; bool m_trackIsRotated; bool m_hoverHighlight; bool m_touchDown = false; bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override; void ccTouchMoved(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override; void ccTouchEnded(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override; void ccTouchCancelled(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override; void scrollWheel(float y, float x) override; void registerWithTouchDispatcher() override; void draw() override; bool init(CCScrollLayerExt* list); public: void setTarget(CCScrollLayerExt* list); static Scrollbar* create(CCScrollLayerExt* list); }; }