#pragma once #include #include #include namespace geode { class GEODE_DLL InputNode : public cocos2d::CCMenuItem { protected: cocos2d::extension::CCScale9Sprite* m_bgSprite; CCTextInputNode* m_input; bool init(float, float, char const*, char const*, std::string const&, int); bool init(float, char const*, char const*, std::string const&, int); public: [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] static InputNode* create( float width, char const* placeholder, char const* fontFile, std::string const& filter, int limit ); [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] static InputNode* create( float width, char const* placeholder, std::string const& filter, int limit ); [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] static InputNode* create(float width, char const* placeholder, std::string const& filter); [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] static InputNode* create(float width, char const* placeholder, char const* fontFile); [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] static InputNode* create(float width, char const* placeholder); CCTextInputNode* getInput() const; cocos2d::extension::CCScale9Sprite* getBG() const; void setEnabled(bool enabled) override; void setString(std::string const&); std::string getString(); }; }