#pragma once #include "../loader/Mod.hpp" namespace geode { /** * Open the Geode mods list */ GEODE_DLL void openModsList(); /** * Open the info popup for a mod */ GEODE_DLL void openInfoPopup(Mod* mod); /** * Open the issue report popup for a mod */ GEODE_DLL void openIssueReportPopup(Mod* mod); /** * Open the support popup for a mod */ GEODE_DLL void openSupportPopup(Mod* mod); /** * Open the store page for a mod (if it exists) */ GEODE_DLL void openIndexPopup(Mod* mod); /** * Open the settings popup for a mod (if it has any settings) */ GEODE_DLL void openSettingsPopup(Mod* mod); /** * Create a default logo sprite */ GEODE_DLL cocos2d::CCNode* createDefaultLogo(); /** * Create a logo sprite for a mod */ GEODE_DLL cocos2d::CCNode* createModLogo(Mod* mod); /** * Create a logo sprite for a mod downloaded from the Geode servers. The * logo is initially a loading circle, with the actual sprite downloaded * asynchronously */ GEODE_DLL cocos2d::CCNode* createServerModLogo(std::string const& id, bool featured); }