; includes !include MUI2.nsh !include nsDialogs.nsh !include WinMessages.nsh ; settings Name "Geode" OutFile "geode-installer-win.exe" Unicode true InstallDir "$PROGRAMFILES32\Steam\steamapps\common\Geometry Dash\" ; set default path to the most common one XPStyle on RequestExecutionLevel admin ManifestSupportedOS Win7 ; ui settings !define MUI_ABORTWARNING !define MUI_LANGDLL_ALLLANGUAGES !define MUI_FINISHPAGE_NOAUTOCLOSE !define MUI_UNFINISHPAGE_NOAUTOCLOSE !define MUI_FINISHPAGE_NOREBOOTSUPPORT !define MUI_ICON Graphics\logo_inst.ico !define MUI_UNICON Graphics\logo_uninst.ico !define MUI_WELCOMEFINISHPAGE_BITMAP Graphics\banner.bmp !define MUI_UNWELCOMEFINISHPAGE_BITMAP Graphics\banner.bmp ; pages !insertmacro MUI_PAGE_WELCOME !insertmacro MUI_PAGE_LICENSE "..\..\LICENSE.txt" !define MUI_COMPONENTSPAGE_NODESC !insertmacro MUI_PAGE_COMPONENTS !define MUI_PAGE_CUSTOMFUNCTION_SHOW DirectoryPageShow !insertmacro MUI_PAGE_DIRECTORY !insertmacro MUI_PAGE_INSTFILES !insertmacro MUI_PAGE_FINISH !insertmacro MUI_UNPAGE_WELCOME !insertmacro MUI_UNPAGE_CONFIRM !insertmacro MUI_UNPAGE_INSTFILES !insertmacro MUI_UNPAGE_FINISH ; languages !macro GEODE_LANGUAGE NSFID !insertmacro MUI_LANGUAGE ${NSFID} !insertmacro LANGFILE_INCLUDE "Language Files\${NSFID}Extra.nsh" !macroend ; TODO: add the commented out languages (other available languages are listed here: https://nsis.sourceforge.io/Examples/Modern%20UI/MultiLanguage.nsi) !insertmacro GEODE_LANGUAGE "English" !insertmacro GEODE_LANGUAGE "Spanish" !insertmacro GEODE_LANGUAGE "SpanishInternational" ;!insertmacro GEODE_LANGUAGE "Swedish" !insertmacro GEODE_LANGUAGE "Finnish" !insertmacro GEODE_LANGUAGE "Russian" !insertmacro GEODE_LANGUAGE "PortugueseBR" !insertmacro GEODE_LANGUAGE "Czech" !insertmacro GEODE_LANGUAGE "Turkish" !insertmacro MUI_RESERVEFILE_LANGDLL ; random shit ; https://nsis.sourceforge.io/StrReplace !define StrRep "!insertmacro StrRep" !macro StrRep output string old new Push `${string}` Push `${old}` Push `${new}` !ifdef __UNINSTALL__ Call un.StrRep !else Call StrRep !endif Pop ${output} !macroend !macro Func_StrRep un Function ${un}StrRep Exch $R2 ;new Exch 1 Exch $R1 ;old Exch 2 Exch $R0 ;string Push $R3 Push $R4 Push $R5 Push $R6 Push $R7 Push $R8 Push $R9 StrCpy $R3 0 StrLen $R4 $R1 StrLen $R6 $R0 StrLen $R9 $R2 loop: StrCpy $R5 $R0 $R4 $R3 StrCmp $R5 $R1 found StrCmp $R3 $R6 done IntOp $R3 $R3 + 1 ;move offset by 1 to check the next character Goto loop found: StrCpy $R5 $R0 $R3 IntOp $R8 $R3 + $R4 StrCpy $R7 $R0 "" $R8 StrCpy $R0 $R5$R2$R7 StrLen $R6 $R0 IntOp $R3 $R3 + $R9 ;move offset by length of the replacement string Goto loop done: Pop $R9 Pop $R8 Pop $R7 Pop $R6 Pop $R5 Pop $R4 Pop $R3 Push $R0 Push $R1 Pop $R0 Pop $R1 Pop $R0 Pop $R2 Exch $R1 FunctionEnd !macroend !insertmacro Func_StrRep "" ;!insertmacro Func_StrRep "un." ; https://nsis.sourceforge.io/Remove_leading_and_trailing_whitespaces_from_a_string Function Trim Exch $R1 ; Original string Push $R2 Loop: StrCpy $R2 "$R1" 1 StrCmp "$R2" " " TrimLeft StrCmp "$R2" "$\r" TrimLeft StrCmp "$R2" "$\n" TrimLeft StrCmp "$R2" "$\t" TrimLeft Goto Loop2 TrimLeft: StrCpy $R1 "$R1" "" 1 Goto Loop Loop2: StrCpy $R2 "$R1" 1 -1 StrCmp "$R2" " " TrimRight StrCmp "$R2" "$\r" TrimRight StrCmp "$R2" "$\n" TrimRight StrCmp "$R2" "$\t" TrimRight Goto Done TrimRight: StrCpy $R1 "$R1" -1 Goto Loop2 Done: Pop $R2 Exch $R1 FunctionEnd !define Trim "!insertmacro Trim" !macro Trim ResultVar String Push "${String}" Call Trim Pop "${ResultVar}" !macroend ; https://nsis.sourceforge.io/Split_strings !macro GET_STRING_TOKEN INPUT PART Push $R0 Push $R1 Push $R2 StrCpy $R0 -1 IntOp $R1 ${PART} * 2 IntOp $R1 $R1 - 1 findStart_loop_${PART}: IntOp $R0 $R0 + 1 StrCpy $R2 ${INPUT} 1 $R0 StrCmp $R2 "" error_${PART} StrCmp $R2 '"' 0 findStart_loop_${PART} IntOp $R1 $R1 - 1 IntCmp $R1 0 0 0 findStart_loop_${PART} IntOp $R1 $R0 + 1 findEnd_loop_${PART}: IntOp $R0 $R0 + 1 StrCpy $R2 ${INPUT} 1 $R0 StrCmp $R2 "" error_${PART} StrCmp $R2 '"' 0 findEnd_loop_${PART} IntOp $R0 $R0 - $R1 StrCpy $R0 ${INPUT} $R0 $R1 Goto done_${PART} error_${PART}: StrCpy $R0 error done_${PART}: Pop $R2 Pop $R1 Exch $R0 !macroend ; https://nsis.sourceforge.io/StrStr Function un.StrStr Exch $R0 Exch Exch $R1 Push $R2 Push $R3 Push $R4 Push $R5 StrLen $R2 $R0 StrLen $R3 $R1 StrCpy $R4 0 loop: StrCpy $R5 $R1 $R2 $R4 StrCmp $R5 $R0 done IntCmp $R4 $R3 done 0 done IntOp $R4 $R4 + 1 Goto loop done: StrCpy $R0 $R1 `` $R4 Pop $R5 Pop $R4 Pop $R3 Pop $R2 Pop $R1 Exch $R0 FunctionEnd ; https://nsis.sourceforge.io/Get_command_line_parameters Function un.GetParameters Push $R0 Push $R1 Push $R2 Push $R3 StrCpy $R2 1 StrLen $R3 $CMDLINE StrCpy $R0 $CMDLINE $R2 StrCmp $R0 '"' 0 +3 StrCpy $R1 '"' Goto loop StrCpy $R1 " " loop: IntOp $R2 $R2 + 1 StrCpy $R0 $CMDLINE 1 $R2 StrCmp $R0 $R1 get StrCmp $R2 $R3 get Goto loop get: IntOp $R2 $R2 + 1 StrCpy $R0 $CMDLINE 1 $R2 StrCmp $R0 " " get StrCpy $R0 $CMDLINE "" $R2 Pop $R3 Pop $R2 Pop $R1 Exch $R0 FunctionEnd ; https://nsis.sourceforge.io/Get_command_line_parameter_by_name Function un.GetParameterValue Exch $R0 Exch Exch $R1 Push $R2 Push $R3 Push $R4 Push $R5 Strlen $R2 $R1+2 Call un.GetParameters Pop $R3 StrCpy $R5 '"' Push $R3 Push '"/$R1=' Call un.StrStr Pop $R4 StrCpy $R4 $R4 "" 1 StrCmp $R4 "" "" next StrCpy $R5 ' ' Push $R3 Push '/$R1=' Call un.StrStr Pop $R4 next: StrCmp $R4 "" check_for_switch StrCpy $R0 $R4 "" $R2 Push $R0 Push $R5 Call un.StrStr Pop $R4 StrCmp $R4 "" done StrLen $R4 $R4 StrCpy $R0 $R0 -$R4 goto done check_for_switch: Push $R3 Push '/$R1' Call un.StrStr Pop $R4 StrCmp $R4 "" done StrCpy $R0 "" done: Pop $R5 Pop $R4 Pop $R3 Pop $R2 Pop $R1 Exch $R0 FunctionEnd ; actual code !define BINDIR ..\..\bin\nightly ; installer Var geode.DirectoryPage.ErrorText Var GamePath Function FindGamePath Push $0 Push $1 Push $2 Push $3 Push $4 # get steam path ReadRegStr $0 HKCU "Software\Valve\Steam" "SteamPath" IfErrors gamePathError ${StrRep} $0 $0 "/" "\" # read library folders FileOpen $1 "$0\steamapps\libraryfolders.vdf" r IfErrors gamePathError vdfReadLine: ClearErrors FileRead $1 $2 IfErrors vdfDone ${Trim} $2 $2 !insertmacro GET_STRING_TOKEN $2 1 Pop $4 StrCmp $4 "path" 0 vdfCheckAppId !insertmacro GET_STRING_TOKEN $2 2 Pop $3 # save current library path into $3 vdfCheckAppId: SetErrors StrCmp $4 "322170" 0 vdfReadLine ClearErrors # gd found in current library vdfDone: IfErrors gamePathError FileClose $1 IfErrors gamePathError ${StrRep} $0 $3 "\\" "\" StrCpy $GamePath "$0\steamapps\common\Geometry Dash" # make sure game path is correct IfFileExists "$GamePath\*.exe" +2 0 gamePathError: SetErrors Pop $4 Pop $3 Pop $2 Pop $1 Pop $0 FunctionEnd Function DirectoryPageShow System::Call 'USER32::CreateWindowEx(i${__NSD_Label_EXSTYLE}, t"${__NSD_Label_CLASS}", t"", i${__NSD_Label_STYLE}, i0, i70, i400, i40, p$mui.DirectoryPage, p0, p0, p0)p.s' Pop $geode.DirectoryPage.ErrorText ShowWindow $geode.DirectoryPage.ErrorText 0 SendMessage $mui.DirectoryPage ${WM_GETFONT} 0 0 $0 SendMessage $geode.DirectoryPage.ErrorText ${WM_SETFONT} $0 1 SetCtlColors $geode.DirectoryPage.ErrorText ff0000 transparent ; place the label at the top System::Call 'USER32::SetWindowPos(p$geode.DirectoryPage.ErrorText, p0, i0, i0, i0, i0, i3)i' Pop $0 FunctionEnd Function .onVerifyInstDir LockWindow on ; check if there's any exe and libcocos2d.dll (GeometryDash.exe won't work because of GDPSes) IfFileExists $INSTDIR\*.exe 0 noGameNoLife IfFileExists $INSTDIR\libcocos2d.dll 0 noGameNoLife ; check if geode is already installed IfFileExists $INSTDIR\Geode.dll valid ; check mod loaders/mod menus IfFileExists $INSTDIR\hackpro.dll other_hackpro IfFileExists $INSTDIR\ToastedMarshmellow.dll other_gdhm IfFileExists $INSTDIR\quickldr.dll other_quickldr IfFileExists $INSTDIR\XInput9_1_0.dll other_xinput ; all checks passed valid: ShowWindow $geode.DirectoryPage.ErrorText 0 LockWindow off Return noGameNoLife: SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$(GEODE_TEXT_GD_MISSING)" Goto error other_hackpro: StrCpy $0 "hackpro.dll" Goto other other_gdhm: StrCpy $0 "ToastedMarshmellow.dll" Goto other other_quickldr: StrCpy $0 "quickldr.dll" Goto other other_xinput: StrCpy $0 "XInput9_1_0.dll" Goto other other: ${StrRep} $0 $(GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED) "the dll trademark" $0 SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$0" Goto error error: ShowWindow $geode.DirectoryPage.ErrorText 1 LockWindow off Abort Return FunctionEnd SectionGroup "Geode" Section "Loader" LOADER_SECTION SetOutPath $INSTDIR File ${BINDIR}\Geode.dll File ${BINDIR}\Geode.pdb File ${BINDIR}\GeodeUpdater.exe File ${BINDIR}\XInput9_1_0.dll WriteUninstaller "GeodeUninstaller.exe" SectionEnd Section "Resources" CreateDirectory $INSTDIR\geode\resources\geode.loader SetOutPath $INSTDIR\geode\resources\geode.loader File /r ${BINDIR}\resources\* SectionEnd SectionGroupEnd ; download vc redist in compile-time !execute "pwsh -nol -noni -nop dl-vcr.ps1" Section "Visual Studio Runtime" SetOutPath $INSTDIR File VC_redist.x86.exe ExecWait "$INSTDIR\VC_redist.x86.exe /install /quiet /norestart" Delete "$INSTDIR\VC_redist.x86.exe" SectionEnd Section "steam_appid.txt" SetOutPath $INSTDIR FileOpen $0 "$INSTDIR\steam_appid.txt" w FileWrite $0 "322170" FileClose $0 SectionEnd Function .onInit !insertmacro MUI_LANGDLL_DISPLAY IntOp $0 ${SF_SELECTED} | ${SF_RO} SectionSetFlags ${LOADER_SECTION} $0 Call FindGamePath IfErrors 0 +3 StrCpy $GamePath "" Return StrCpy $INSTDIR "$GamePath\" FunctionEnd ; uninstaller Function un.onInit !insertmacro MUI_UNGETLANGUAGE ; verify uninst dir ; check if there's any exe and libcocos2d.dll (GeometryDash.exe won't work because of GDPSes) IfFileExists $INSTDIR\*.exe 0 invalid IfFileExists $INSTDIR\libcocos2d.dll 0 invalid ; check if xinput and geode exist IfFileExists $INSTDIR\XInput9_1_0.dll 0 invalid IfFileExists $INSTDIR\Geode.dll 0 invalid Return invalid: MessageBox MB_ICONSTOP|MB_OK $(GEODE_UNTEXT_GEODE_MISSING) Abort FunctionEnd Section "Uninstall" DeleteRegKey /ifempty HKCU "Software\Geode" Delete $INSTDIR\GeodeUninstaller.exe Delete $INSTDIR\Geode.dll Delete $INSTDIR\Geode.pdb Delete $INSTDIR\Geode.lib Delete $INSTDIR\GeodeUpdater.exe Delete $INSTDIR\XInput9_1_0.dll # default value of DATA is an empty string # if DATA is empty, keep user data # otherwise, delete the entire geode and DATA\geode\mods dirs # the reason we're deleting DATA\geode\mods instead of just passing # that dir directly to DATA is so that in case someone (either accidentally or maliciously) # passes the wrong directory, the uninstaller doesn't just blindly clear it # it will also check for the presence of CCGameManager.dat and CCLocalLevels.dat in DATA Push "DATA" Push "" Call un.GetParameterValue Pop $0 StrCmp $0 "" keep_data remove_data keep_data: # keep configs, mods, logs and crash logs RMdir /r $INSTDIR\geode\index RMdir /r $INSTDIR\geode\resources RMdir /r $INSTDIR\geode\temp RMdir /r $INSTDIR\geode\unzipped RMdir /r $INSTDIR\geode\update Return remove_data: RMdir /r $INSTDIR\geode IfFileExists $0\CCGameManager.dat 0 invalid IfFileExists $0\CCLocalLevels.dat 0 invalid RMdir /r $0\geode\mods ; delete DATA\geode\mods RMdir $0\geode ; then delete DATA\geode non-recursively, assuming mods is the only directory in DATA\geode Return invalid: # this message doesnt rly need translatable as # its only supposed to be used internally by geode itself MessageBox MB_ICONSTOP|MB_OK "The path passed to DATA is not a valid Geometry Dash data folder!" Abort SectionEnd