/* * Copyright (c) 2012 cocos2d-x.org * http://www.cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * * Converted to c++ / cocos2d-x by Angus C */ /* * * Helper class to store targets and selectors (and eventually, params?) in the same CCMutableArray. Basically a very crude form of a NSInvocation */ #ifndef __CCINVOCATION_H__ #define __CCINVOCATION_H__ #include "cocoa/CCObject.h" #include "../../ExtensionMacros.h" NS_CC_EXT_BEGIN /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ typedef unsigned int CCControlEvent; typedef void (CCObject::*SEL_CCControlHandler)(CCObject*, CCControlEvent); #define cccontrol_selector(_SELECTOR) (SEL_CCControlHandler)(&_SELECTOR) /** * @js NA * @lua NA */ class CC_DLL CCInvocation : public CCObject { CC_SYNTHESIZE_READONLY(SEL_CCControlHandler, m_action, Action); CC_SYNTHESIZE_READONLY(CCObject*, m_target, Target); CC_SYNTHESIZE_READONLY(CCControlEvent, m_controlEvent, ControlEvent); public: static CCInvocation* create(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvent); CCInvocation(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvent); void invoke(CCObject* sender); }; // end of GUI group /// @} /// @} NS_CC_EXT_END #endif