/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_ANIMATION_H_ #define SPINE_ANIMATION_H_ namespace cocos2d { namespace extension { typedef struct Timeline Timeline; struct Skeleton; typedef struct { const char* const name; float duration; int timelineCount; Timeline** timelines; } Animation; Animation* Animation_create (const char* name, int timelineCount); void Animation_dispose (Animation* self); void Animation_apply (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop); void Animation_mix (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop, float alpha); /**/ struct Timeline { const void* const vtable; }; void Timeline_dispose (Timeline* self); void Timeline_apply (const Timeline* self, struct Skeleton* skeleton, float time, float alpha); /**/ typedef struct { Timeline super; float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */ } CurveTimeline; void CurveTimeline_setLinear (CurveTimeline* self, int frameIndex); void CurveTimeline_setStepped (CurveTimeline* self, int frameIndex); /* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next. * cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of * the difference between the keyframe's values. */ void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2); float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex, float percent); /**/ typedef struct BaseTimeline { CurveTimeline super; int const framesLength; float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */ int boneIndex; } RotateTimeline; RotateTimeline* RotateTimeline_create (int frameCount); void RotateTimeline_setFrame (RotateTimeline* self, int frameIndex, float time, float angle); /**/ typedef struct BaseTimeline TranslateTimeline; TranslateTimeline* TranslateTimeline_create (int frameCount); void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float time, float x, float y); /**/ typedef struct BaseTimeline ScaleTimeline; ScaleTimeline* ScaleTimeline_create (int frameCount); void ScaleTimeline_setFrame (ScaleTimeline* self, int frameIndex, float time, float x, float y); /**/ typedef struct { CurveTimeline super; int const framesLength; float* const frames; /* time, r, g, b, a, ... */ int slotIndex; } ColorTimeline; ColorTimeline* ColorTimeline_create (int frameCount); void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a); /**/ typedef struct { Timeline super; int const framesLength; float* const frames; /* time, ... */ int slotIndex; const char** const attachmentNames; } AttachmentTimeline; AttachmentTimeline* AttachmentTimeline_create (int frameCount); /* @param attachmentName May be 0. */ void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, float time, const char* attachmentName); }} // namespace cocos2d { namespace extension { #endif /* SPINE_ANIMATION_H_ */