#pragma once #include namespace geode { class GEODE_DLL Scrollbar : public cocos2d::CCLayer // public ExtMouseDelegate { protected: CCScrollLayerExt* m_target = nullptr; cocos2d::extension::CCScale9Sprite* m_track; cocos2d::extension::CCScale9Sprite* m_thumb; cocos2d::CCPoint m_clickOffset; float m_width; bool m_resizeThumb; bool m_trackIsRotated; bool m_hoverHighlight; // bool mouseDownExt(MouseEvent, cocos2d::CCPoint const&) override; // bool mouseUpExt(MouseEvent, cocos2d::CCPoint const&) override; // void mouseMoveExt(cocos2d::CCPoint const&) override; void scrollWheel(float y, float x) override; void draw() override; bool init(CCScrollLayerExt*); public: void setTarget(CCScrollLayerExt* list); static Scrollbar* create(CCScrollLayerExt* list); }; }