#pragma once #include #include "SceneManager.hpp" #include #include "../utils/Ref.hpp" namespace geode { enum class NotificationLocation { TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter, BottomRight, }; static constexpr float DEFAULT_NOTIFICATION_TIME = 4.f; static constexpr NotificationLocation PLATFORM_NOTIFICATION_LOCATION = #ifdef GEODE_IS_DESKTOP NotificationLocation::BottomRight; #else NotificationLocation::TopCenter; #endif class Notification; class NotificationManager; struct GEODE_DLL NotificationBuilder { Mod* m_owner = Mod::get(); std::string m_title = ""; std::string m_text = ""; std::string m_icon = "GJ_infoIcon_001.png"; Ref m_iconNode = nullptr; std::string m_bg = "GJ_square02.png"; std::function m_callback = nullptr; float m_time = DEFAULT_NOTIFICATION_TIME; NotificationLocation m_location = PLATFORM_NOTIFICATION_LOCATION; bool m_hideOnClick = true; inline NotificationBuilder& from(Mod* owner) { m_owner = owner; return *this; } inline NotificationBuilder& title(std::string const& title) { m_title = title; return *this; } inline NotificationBuilder& text(std::string const& text) { m_text = text; return *this; } inline NotificationBuilder& icon(std::string const& icon) { m_icon = icon; m_iconNode = nullptr; return *this; } inline NotificationBuilder& icon(cocos2d::CCNode* icon) { m_icon = ""; m_iconNode = icon; return *this; } inline NotificationBuilder& loading() { auto spr = cocos2d::CCSprite::create("loadingCircle.png"); spr->runAction(cocos2d::CCRepeat::create( cocos2d::CCRotateBy::create(1.f, 360.f), 40000 )); spr->setBlendFunc({ GL_ONE, GL_ONE }); return this->icon(spr); } inline NotificationBuilder& bg(std::string const& bg) { m_bg = bg; return *this; } inline NotificationBuilder& location(NotificationLocation location) { m_location = location; return *this; } inline NotificationBuilder& time(float time) { m_time = time; return *this; } inline NotificationBuilder& stay() { m_time = .0f; return *this; } inline NotificationBuilder& clicked( std::function cb, bool hide = true ) { m_callback = cb; m_hideOnClick = hide; return *this; } Notification* show(); }; class GEODE_DLL Notification : public cocos2d::CCLayer { protected: Mod* m_owner; std::function m_callback = nullptr; cocos2d::extension::CCScale9Sprite* m_bg; cocos2d::CCNode* m_icon = nullptr; cocos2d::CCLabelBMFont* m_title = nullptr; Ref m_labels = nullptr; cocos2d::CCPoint m_showDest; cocos2d::CCPoint m_hideDest; cocos2d::CCPoint m_posAtTouchStart; NotificationLocation m_location; float m_time; bool m_hiding = false; bool m_clicking; bool m_hovered; bool m_hideOnClicked = true; float m_targetScale = 1.f; bool init( Mod* owner, std::string const& title, std::string const& text, cocos2d::CCNode* icon, const char* bg, std::function callback, bool hideOnClick ); Notification(); virtual ~Notification(); bool ccTouchBegan( cocos2d::CCTouch* touch, cocos2d::CCEvent* event ) override; void ccTouchEnded( cocos2d::CCTouch* touch, cocos2d::CCEvent* event ) override; void ccTouchMoved( cocos2d::CCTouch* touch, cocos2d::CCEvent* event ) override; void registerWithTouchDispatcher() override; void clicked(); void animateIn(); void animateOut(); void animateOutClicked(); void animateClicking(); void hidden(); void showForReal(); friend class NotificationManager; public: static Notification* create( Mod* owner, std::string const& title, std::string const& text, cocos2d::CCNode* icon, const char* bg, std::function callback, bool hideOnClick ); static NotificationBuilder build(); void show( NotificationLocation = PLATFORM_NOTIFICATION_LOCATION, float time = DEFAULT_NOTIFICATION_TIME ); void hide(); }; class NotificationManager { protected: std::unordered_map< NotificationLocation, std::vector> > m_notifications; void push(Notification*); void pop(Notification*); bool isInQueue(Notification*); friend class Notification; public: static NotificationManager* get(); }; }