#include #include #include #include std::filesystem::path workingDir; std::filesystem::path geodeDir; std::filesystem::path updatesDir; std::filesystem::path resourcesDir; void showError(std::string const& error) { MessageBoxA(nullptr, error.c_str(), "Error Loading Geode", MB_ICONERROR); } bool waitForFile(std::filesystem::path const& path) { if (!path.has_filename()) return false; int delay = 10; HANDLE hFile; while ((hFile = CreateFileA(path.string().c_str(), FILE_GENERIC_WRITE, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL)) == INVALID_HANDLE_VALUE) { if (GetLastError() == ERROR_SHARING_VIOLATION) { Sleep(delay); // the delay would raise and go up to about 5 seconds, after which it will fail if (delay < 5120) { delay *= 2; } else { // delay too long, just give up now hFile = NULL; break; } } else { break; } } if (hFile) { CloseHandle(hFile); } else { showError("Unable to update Geode: " + path.filename().string() + " is open by another process."); return false; } return true; } bool updateFile(std::string const& name) { std::error_code error; if (!std::filesystem::exists(updatesDir / name, error) || error) return true; if (!waitForFile(workingDir / name)) return false; std::filesystem::rename(updatesDir / name, workingDir / name, error); if (error) { showError("Unable to update Geode: Unable to move " + name + " - " + error.message()); return false; } return true; } void removePath(std::filesystem::path const& path) { std::error_code error; if (!std::filesystem::exists(path, error) || error) return; if (path.has_filename() && !waitForFile(path)) return; if (std::filesystem::is_directory(path) && !std::filesystem::is_empty(path)) std::filesystem::remove_all(path, error); std::filesystem::remove(path, error); if (error) { if (path.has_filename()) showError("Unable to update Geode: Unable to remove " + path.filename().string() + " - " + error.message()); else showError("Unable to update Geode: Unable to remove " + path.string() + " - " + error.message()); return; } } void updateResources() { std::error_code error; if (!std::filesystem::exists(updatesDir / "resources", error) || error) return; std::filesystem::remove_all(resourcesDir / "geode.loader", error); if (error) { showError("Unable to update Geode resources:" + error.message()); return; } std::filesystem::rename(updatesDir / "resources", resourcesDir / "geode.loader", error); if (error) { showError("Unable to update Geode resources: " + error.message()); return; } } int main(int argc, char* argv[]) { workingDir = std::filesystem::current_path(); geodeDir = workingDir / "geode"; updatesDir = geodeDir / "update"; resourcesDir = geodeDir / "resources"; if (std::filesystem::exists(workingDir / "GeodeBootstrapper.dll")) removePath(workingDir / "GeodeBootstrapper.dll"); if (std::filesystem::exists(geodeDir) && std::filesystem::exists(updatesDir)) { bool updateSuccess = true; updateSuccess &= updateFile("XInput1_4.dll"); updateSuccess &= updateFile("Geode.dll"); updateSuccess &= updateFile("Geode.pdb"); updateResources(); // if couldnt update the files, dont delete the updates folder if (updateSuccess) removePath(updatesDir); } if (argc < 2) return 0; if (!waitForFile(workingDir / argv[1])) { showError("There was an error restarting GD. Please, restart the game manually."); return 0; } // restart gd using the provided path ShellExecuteA(NULL, "open", (workingDir / argv[1]).string().c_str(), "", workingDir.string().c_str(), TRUE); return 0; }