include(cmake/PlatformDetect.cmake) if (NOT ${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME}) set(GEODE_TARGET_PLATFORM GEODE_TARGET_PLATFORM PARENT_SCOPE) endif() if (GEODE_TARGET_PLATFORM STREQUAL "iOS") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME iOS OSX_SYSROOT ${GEODE_IOS_SDK} OSX_ARCHITECTURES arm64 ) set(GEODE_OUTPUT_NAME "Geode.ios") set(GEODE_PLATFORM_BINARY "Geode.ios.dylib") set(GEODE_MOD_BINARY_SUFFIX ".ios.dylib" CACHE STRING "" FORCE) elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME MacOS ) # for some reason, this value is initialized as an empty string by default. idk why if (NOT DEFINED CMAKE_OSX_ARCHITECTURES OR CMAKE_OSX_ARCHITECTURES STREQUAL "") set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64") endif() # only exists as a global property set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13") target_compile_options(${PROJECT_NAME} INTERFACE "-mmacos-version-min=10.13") target_link_libraries(${PROJECT_NAME} INTERFACE "-framework Cocoa" "-framework OpenGL" "-framework SystemConfiguration" ${GEODE_LOADER_PATH}/include/link/macos/libfmod.dylib ${GEODE_LOADER_PATH}/include/link/macos/libssl.a ${GEODE_LOADER_PATH}/include/link/macos/libcrypto.a ${GEODE_LOADER_PATH}/include/link/macos/libnghttp2.a ${GEODE_LOADER_PATH}/include/link/macos/libngtcp2.a ${GEODE_LOADER_PATH}/include/link/macos/libnghttp3.a ${GEODE_LOADER_PATH}/include/link/macos/libngtcp2_crypto_boringssl.a ${GEODE_LOADER_PATH}/include/link/macos/libcurl.a ) target_compile_definitions(${PROJECT_NAME} INTERFACE -DCommentType=CommentTypeDummy -DGL_SILENCE_DEPRECATION ) set(GEODE_OUTPUT_NAME "Geode") set(GEODE_PLATFORM_BINARY "Geode.dylib") set(GEODE_MOD_BINARY_SUFFIX ".dylib" CACHE STRING "" FORCE) elseif (GEODE_TARGET_PLATFORM STREQUAL "Win64") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME Win64 GENERATOR_PLATFORM x64 ) target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX) target_link_libraries(${PROJECT_NAME} INTERFACE ${GEODE_LOADER_PATH}/include/link/win64/libcocos2d.lib ${GEODE_LOADER_PATH}/include/link/win64/libExtensions.lib ${GEODE_LOADER_PATH}/include/link/win64/ssl.lib ${GEODE_LOADER_PATH}/include/link/win64/crypto.lib ${GEODE_LOADER_PATH}/include/link/win64/nghttp2.lib ${GEODE_LOADER_PATH}/include/link/win64/ngtcp2.lib ${GEODE_LOADER_PATH}/include/link/win64/nghttp3.lib ${GEODE_LOADER_PATH}/include/link/win64/ngtcp2_crypto_boringssl.lib ${GEODE_LOADER_PATH}/include/link/win64/libcurl.lib ${GEODE_LOADER_PATH}/include/link/win64/glew32.lib ${GEODE_LOADER_PATH}/include/link/win64/gdstring.lib ${GEODE_LOADER_PATH}/include/link/win64/fmod.lib opengl32 ) # Windows links against .lib and not .dll set(GEODE_OUTPUT_NAME "Geode") set(GEODE_PLATFORM_BINARY "Geode.lib") set(GEODE_MOD_BINARY_SUFFIX ".dll" CACHE STRING "" FORCE) elseif (GEODE_TARGET_PLATFORM STREQUAL "Android32") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME Android ) target_link_libraries(${PROJECT_NAME} INTERFACE c unwind ${GEODE_LOADER_PATH}/include/link/android32/libssl.a ${GEODE_LOADER_PATH}/include/link/android32/libcrypto.a ${GEODE_LOADER_PATH}/include/link/android32/libnghttp2.a ${GEODE_LOADER_PATH}/include/link/android32/libngtcp2.a ${GEODE_LOADER_PATH}/include/link/android32/libnghttp3.a ${GEODE_LOADER_PATH}/include/link/android32/libngtcp2_crypto_boringssl.a ${GEODE_LOADER_PATH}/include/link/android32/libcurl.a ${GEODE_LOADER_PATH}/include/link/android32/libcocos2dcpp.so ${GEODE_LOADER_PATH}/include/link/android32/libfmod.so GLESv2 log ) set(GEODE_OUTPUT_NAME "Geode.android32") set(GEODE_PLATFORM_BINARY "Geode.android32.so") set(GEODE_MOD_BINARY_SUFFIX ".android32.so" CACHE STRING "" FORCE) elseif (GEODE_TARGET_PLATFORM STREQUAL "Android64") set_target_properties(${PROJECT_NAME} PROPERTIES SYSTEM_NAME Android ) target_link_libraries(${PROJECT_NAME} INTERFACE c unwind ${GEODE_LOADER_PATH}/include/link/android64/libssl.a ${GEODE_LOADER_PATH}/include/link/android64/libcrypto.a ${GEODE_LOADER_PATH}/include/link/android64/libnghttp2.a ${GEODE_LOADER_PATH}/include/link/android64/libngtcp2.a ${GEODE_LOADER_PATH}/include/link/android64/libnghttp3.a ${GEODE_LOADER_PATH}/include/link/android64/libngtcp2_crypto_boringssl.a ${GEODE_LOADER_PATH}/include/link/android64/libcurl.a ${GEODE_LOADER_PATH}/include/link/android64/libcocos2dcpp.so ${GEODE_LOADER_PATH}/include/link/android64/libfmod.so GLESv2 log ) # this should help with fixing exceptions set(ANDROID_STL c++_shared) # a little desperate add_definitions(-DANDROID_STL=c++_shared) set(GEODE_OUTPUT_NAME "Geode.android64") set(GEODE_PLATFORM_BINARY "Geode.android64.so") set(GEODE_MOD_BINARY_SUFFIX ".android64.so" CACHE STRING "" FORCE) else() message(FATAL_ERROR "Unknown platform ${GEODE_TARGET_PLATFORM}") endif()