name: Build Binaries on: workflow_dispatch: pull_request: push: branches: - '**' # every branch - '!no-build-**' # unless marked as no-build env: GEODE_CI: '' CCACHE_ACTION_CI: true jobs: build: strategy: fail-fast: false matrix: config: - name: Windows os: windows-latest id: win cli_id: win extra_flags: -T host=x64 -A win32 -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On # uncomment to use vs clang-cl and ninja #extra_flags: > # --no-warn-unused-cli # "-DCMAKE_C_COMPILER:FILEPATH=$env:VCINSTALLDIR\Tools\Llvm\bin\clang-cl.exe" # "-DCMAKE_CXX_COMPILER:FILEPATH=$env:VCINSTALLDIR\Tools\Llvm\bin\clang-cl.exe" # -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On cli_cmd: '' package_cmd: 'makensis -WX -V3 ./installer/windows/installer.nsi' installer_path: './installer/windows/geode-installer-win.exe' - name: macOS os: macos-latest id: mac cli_id: mac extra_flags: > -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 cli_cmd: 'chmod +x $GITHUB_WORKSPACE/cli/geode' package_cmd: './installer/mac/package.sh ./bin/nightly ./installer/mac/geode-installer-mac.pkg' installer_path: './installer/mac/geode-installer-mac.pkg' - name: Android os: ubuntu-latest id: android cli_id: linux extra_flags: > -DCMAKE_TOOLCHAIN_FILE=$NDK_HOME/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a -DANDROID_PLATFORM=android-23 -DGEODE_DONT_BUILD_TEST_MODS=1 -G Ninja cli_cmd: 'chmod +x $GITHUB_WORKSPACE/cli/geode' package_cmd: '' installer_path: '' name: Build ${{ matrix.config.name }} runs-on: ${{ matrix.config.os }} steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Setup ccache uses: hendrikmuhs/ccache-action@v1 with: key: ${{ matrix.config.os }} if: matrix.config.id != 'win' - name: Setup MSVC uses: ilammy/msvc-dev-cmd@v1.12.1 with: arch: amd64_x86 if: matrix.config.id == 'win' - name: Setup NDK uses: nttld/setup-ndk@v1 id: setup-ndk with: ndk-version: r26b add-to-path: false if: matrix.config.id == 'android' - name: Download CLI uses: robinraju/release-downloader@v1.8 with: repository: geode-sdk/cli latest: true fileName: '*-${{ matrix.config.cli_id }}.zip' tarBall: false zipBall: false out-file-path: "cli" - name: Setup CLI run: | 7z x "${{ github.workspace }}/cli/*-${{ matrix.config.cli_id }}.zip" -o"${{ github.workspace }}/cli" ${{ matrix.config.cli_cmd }} echo "${{ github.workspace }}/cli" >> $GITHUB_PATH - name: Setup Android Env run: | echo "NDK_HOME=${{ steps.setup-ndk.outputs.ndk-path }}" >> "$GITHUB_ENV" sudo apt install ninja-build if: matrix.config.id == 'android' - name: Configure run: > cmake -B ${{ github.workspace }}/build -DCLI_PATH="${{ github.workspace }}/cli" ${{ matrix.config.extra_flags }} - name: Build run: | cd ${{ github.workspace }}/build cmake --build . --config RelWithDebInfo --parallel rm ${{ github.workspace }}/bin/nightly/resources/.geode_cache - name: Upload Artifacts uses: actions/upload-artifact@v3 with: name: geode-${{ matrix.config.id }} path: ./bin/nightly - name: Package Installer run: ${{ matrix.config.package_cmd }} if: matrix.config.id != 'android' - name: Upload Installer uses: actions/upload-artifact@v3 with: name: geode-installer-${{ matrix.config.id }} path: ${{ matrix.config.installer_path }} if: matrix.config.id != 'android' publish: name: Publish runs-on: ubuntu-latest needs: build if: github.ref == 'refs/heads/main' steps: - name: Checkout uses: actions/checkout@v3 - name: Declare Version Variables id: ref shell: bash run: | echo "version=$(cat ${{ github.workspace }}/VERSION | xargs)" >> $GITHUB_OUTPUT echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT - name: Download Artifacts uses: actions/download-artifact@v3 with: path: ${{ github.workspace }} - name: Move Installers run: | mv geode-installer-mac/geode-installer-mac.pkg geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe - name: Zip MacOS Artifacts uses: vimtor/action-zip@v1.1 with: files: geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib dest: geode-${{ steps.ref.outputs.hash }}-mac.zip - name: Zip Windows Artifacts uses: vimtor/action-zip@v1.1 with: files: geode-win/XInput9_1_0.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb dest: geode-${{ steps.ref.outputs.hash }}-win.zip - name: Zip Android Artifacts uses: vimtor/action-zip@v1.1 with: files: geode-android/Geode.so dest: geode-${{ steps.ref.outputs.hash }}-android.zip - name: Zip Resources uses: vimtor/action-zip@v1.1 with: files: geode-mac/resources dest: resources.zip - name: Update Development Release uses: andelf/nightly-release@main env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: nightly name: 'Development Release' body: | Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them. files: | ./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg ./geode-installer-${{ steps.ref.outputs.hash }}-win.exe ./geode-${{ steps.ref.outputs.hash }}-mac.zip ./geode-${{ steps.ref.outputs.hash }}-win.zip ./geode-${{ steps.ref.outputs.hash }}-android.zip ./resources.zip