// LICENSE // // This software is dual-licensed to the public domain and under the following // license: you are granted a perpetual, irrevocable license to copy, modify, // publish, and distribute this file as you see fit. // // VERSION // 0.2.0 (2017-02-18) Scored matches perform exhaustive search for best score // 0.1.0 (2016-03-28) Initial release // // AUTHOR // Forrest Smith // // NOTES // Compiling // You MUST add '#define FTS_FUZZY_MATCH_IMPLEMENTATION' before including this header in ONE source file to create implementation. // // fuzzy_match_simple(...) // Returns true if each character in pattern is found sequentially within str // // fuzzy_match(...) // Returns true if pattern is found AND calculates a score. // Performs exhaustive search via recursion to find all possible matches and match with highest score. // Scores values have no intrinsic meaning. Possible score range is not normalized and varies with pattern. // Recursion is limited internally (default=10) to prevent degenerate cases (pattern="aaaaaa" str="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa") // Uses uint8_t for match indices. Therefore patterns are limited to 256 characters. // Score system should be tuned for YOUR use case. Words, sentences, file names, or method names all prefer different tuning. #ifndef FTS_FUZZY_MATCH_H #define FTS_FUZZY_MATCH_H #include // uint8_t #include // ::tolower, ::toupper #include // memcpy #include // Public interface namespace fts { static bool fuzzy_match_simple(char const * pattern, char const * str); static bool fuzzy_match(char const * pattern, char const * str, int & outScore); static bool fuzzy_match(char const * pattern, char const * str, int & outScore, uint8_t * matches, int maxMatches); } #ifdef FTS_FUZZY_MATCH_IMPLEMENTATION namespace fts { // Forward declarations for "private" implementation namespace fuzzy_internal { static bool fuzzy_match_recursive(const char * pattern, const char * str, int & outScore, const char * strBegin, uint8_t const * srcMatches, uint8_t * newMatches, int maxMatches, int nextMatch, int & recursionCount, int recursionLimit); } // Public interface static bool fuzzy_match_simple(char const * pattern, char const * str) { while (*pattern != '\0' && *str != '\0') { if (tolower(*pattern) == tolower(*str)) ++pattern; ++str; } return *pattern == '\0' ? true : false; } static bool fuzzy_match(char const * pattern, char const * str, int & outScore) { uint8_t matches[256]; return fuzzy_match(pattern, str, outScore, matches, sizeof(matches)); } static bool fuzzy_match(char const * pattern, char const * str, int & outScore, uint8_t * matches, int maxMatches) { int recursionCount = 0; int recursionLimit = 10; return fuzzy_internal::fuzzy_match_recursive(pattern, str, outScore, str, nullptr, matches, maxMatches, 0, recursionCount, recursionLimit); } // Private implementation static bool fuzzy_internal::fuzzy_match_recursive(const char * pattern, const char * str, int & outScore, const char * strBegin, uint8_t const * srcMatches, uint8_t * matches, int maxMatches, int nextMatch, int & recursionCount, int recursionLimit) { // Count recursions ++recursionCount; if (recursionCount >= recursionLimit) return false; // Detect end of strings if (*pattern == '\0' || *str == '\0') return false; // Recursion params bool recursiveMatch = false; uint8_t bestRecursiveMatches[256]; int bestRecursiveScore = 0; // Loop through pattern and str looking for a match bool first_match = true; while (*pattern != '\0' && *str != '\0') { // Found match if (tolower(*pattern) == tolower(*str)) { // Supplied matches buffer was too short if (nextMatch >= maxMatches) return false; // "Copy-on-Write" srcMatches into matches if (first_match && srcMatches) { memcpy(matches, srcMatches, nextMatch); first_match = false; } // Recursive call that "skips" this match uint8_t recursiveMatches[256]; int recursiveScore; if (fuzzy_match_recursive(pattern, str + 1, recursiveScore, strBegin, matches, recursiveMatches, sizeof(recursiveMatches), nextMatch, recursionCount, recursionLimit)) { // Pick best recursive score if (!recursiveMatch || recursiveScore > bestRecursiveScore) { memcpy(bestRecursiveMatches, recursiveMatches, 256); bestRecursiveScore = recursiveScore; } recursiveMatch = true; } // Advance matches[nextMatch++] = (uint8_t)(str - strBegin); ++pattern; } ++str; } // Determine if full pattern was matched bool matched = *pattern == '\0' ? true : false; // Calculate score if (matched) { const int sequential_bonus = 15; // bonus for adjacent matches const int separator_bonus = 30; // bonus if match occurs after a separator const int camel_bonus = 30; // bonus if match is uppercase and prev is lower const int first_letter_bonus = 15; // bonus if the first letter is matched const int leading_letter_penalty = -5; // penalty applied for every letter in str before the first match const int max_leading_letter_penalty = -15; // maximum penalty for leading letters const int unmatched_letter_penalty = -1; // penalty for every letter that doesn't matter // Iterate str to end while (*str != '\0') ++str; // Initialize score outScore = 100; // Apply leading letter penalty int penalty = leading_letter_penalty * matches[0]; if (penalty < max_leading_letter_penalty) penalty = max_leading_letter_penalty; outScore += penalty; // Apply unmatched penalty int unmatched = (int)(str - strBegin) - nextMatch; outScore += unmatched_letter_penalty * unmatched; // Apply ordering bonuses for (int i = 0; i < nextMatch; ++i) { uint8_t currIdx = matches[i]; if (i > 0) { uint8_t prevIdx = matches[i - 1]; // Sequential if (currIdx == (prevIdx + 1)) outScore += sequential_bonus; } // Check for bonuses based on neighbor character value if (currIdx > 0) { // Camel case char neighbor = strBegin[currIdx - 1]; char curr = strBegin[currIdx]; if (::islower(neighbor) && ::isupper(curr)) outScore += camel_bonus; // Separator bool neighborSeparator = neighbor == '_' || neighbor == ' '; if (neighborSeparator) outScore += separator_bonus; } else { // First letter outScore += first_letter_bonus; } } } // Return best result if (recursiveMatch && (!matched || bestRecursiveScore > outScore)) { // Recursive score is better than "this" memcpy(matches, bestRecursiveMatches, maxMatches); outScore = bestRecursiveScore; return true; } else if (matched) { // "this" score is better than recursive return true; } else { // no match return false; } } } // namespace fts #endif // FTS_FUZZY_MATCH_IMPLEMENTATION #endif // FTS_FUZZY_MATCH_H