name: Build Binaries on: workflow_dispatch: inputs: build-debug-info: description: 'Profile and debug the build process' required: false default: false type: boolean use-ccache: description: 'Enable ccache/sccache' required: false default: true type: boolean pull_request: push: branches: - '**' # every branch - '!no-build-**' # unless marked as no-build env: CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache base-configure-command: >- cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_CODEGEN_CMAKE_ARGS="-DCMAKE_C_COMPILER=clang;-DCMAKE_CXX_COMPILER=clang++;-G Ninja" -G Ninja base-build-command: | cmake --build build --config RelWithDebInfo --parallel rm bin/nightly/resources/.geode_cache jobs: build-windows: name: Build Windows runs-on: ubuntu-24.04 steps: - name: Checkout uses: actions/checkout@v4 with: submodules: recursive - name: Prepare for Build Debug Info id: build-debug-info uses: ./.github/actions/build-debug-info with: has-sccache: ${{ inputs.use-ccache }} if: inputs.build-debug-info - name: Setup caches uses: ./.github/actions/setup-cache with: host: linux target: win use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }} - name: Setup Ninja uses: ./.github/actions/setup-ninja with: host: linux - name: Setup CLI uses: geode-sdk/cli/.github/actions/setup@main - name: Download xwin uses: robinraju/release-downloader@v1.10 with: repository: Jake-Shadle/xwin latest: true fileName: 'xwin-*-x86_64-unknown-linux-musl.tar.gz' tarBall: false zipBall: false out-file-path: "epic-xwin" - name: Prepare xwin run: | tar -xzf epic-xwin/xwin-*-x86_64-unknown-linux-musl.tar.gz -C epic-xwin mv epic-xwin/xwin-*-x86_64-unknown-linux-musl/xwin ./xwin ./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license list # this caches '.xwin-cache/**/*' but that's actually only gonna # contain the manifest cuz we only ran `xwin list` so far - name: Setup xwin Cache id: xwin-cache uses: actions/cache@v4 with: path: .xwin-cache key: xwin-win-v1-${{ hashFiles('.xwin-cache/**/*') }} - name: Download Windows headers run: ./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license splat --include-debug-libs if: steps.xwin-cache.outputs.cache-hit != 'true' - name: Download clang-msvc-sdk toolchain uses: actions/checkout@v4 with: repository: 'geode-sdk/clang-msvc-sdk' path: toolchain submodules: recursive - name: Configure run: ${{ env.base-configure-command }} -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN ${{ steps.build-debug-info.outputs.extra-configure }} env: SPLAT_DIR: ${{ github.workspace }}/.xwin-cache/splat TOOLCHAIN: ${{ github.workspace }}/toolchain/clang-msvc.cmake HOST_ARCH: x86_64 - name: Build run: | ${{ env.base-build-command }} ${{ steps.build-debug-info.outputs.extra-build }} - name: Upload Artifacts uses: actions/upload-artifact@v4 with: name: geode-win path: ./bin/nightly - name: Package Installer run: | sudo apt install nsis makensis -WX -V3 ./installer/windows/installer.nsi - name: Upload Installer uses: actions/upload-artifact@v4 with: name: geode-installer-win path: './installer/windows/geode-installer-win.exe' - name: Complete Build Debug Info uses: ./.github/actions/build-debug-info-post with: target: win if: inputs.build-debug-info && (success() || failure()) build-mac: name: Build macOS runs-on: macos-latest env: SCCACHE_CACHE_MULTIARCH: 1 steps: - name: Checkout uses: actions/checkout@v4 with: submodules: recursive - name: Prepare for Build Debug Info id: build-debug-info uses: ./.github/actions/build-debug-info with: has-sccache: ${{ inputs.use-ccache }} if: inputs.build-debug-info # due to very strange performance issues, sccache is currently disabled for macos. sorry # - name: Setup caches # uses: ./.github/actions/setup-cache # with: # host: mac # target: mac # use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }} - name: Setup Ninja uses: ./.github/actions/setup-ninja with: host: mac - name: Setup CLI uses: geode-sdk/cli/.github/actions/setup@main - name: Configure run: > ${{ env.base-configure-command }} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DGEODE_DISABLE_PRECOMPILED_HEADERS=OFF ${{ steps.build-debug-info.outputs.extra-configure }} - name: Build run: | ${{ env.base-build-command }} ${{ steps.build-debug-info.outputs.extra-build }} - name: Upload Artifacts uses: actions/upload-artifact@v4 with: name: geode-mac path: ./bin/nightly - name: Package Installer run: ./installer/mac/package.sh ./bin/nightly ./installer/mac/geode-installer-mac.pkg - name: Upload Installer uses: actions/upload-artifact@v4 with: name: geode-installer-mac path: './installer/mac/geode-installer-mac.pkg' - name: Complete Build Debug Info uses: ./.github/actions/build-debug-info-post with: target: mac if: inputs.build-debug-info && (success() || failure()) build-android: strategy: fail-fast: false matrix: config: - name: Android (32-bit) id: android32 extra-configure: -DANDROID_ABI=armeabi-v7a - name: Android (64-bit) id: android64 extra-configure: -DANDROID_ABI=arm64-v8a name: Build ${{ matrix.config.name }} runs-on: ubuntu-latest steps: - name: Checkout uses: actions/checkout@v4 with: submodules: recursive - name: Prepare for Build Debug Info id: build-debug-info uses: ./.github/actions/build-debug-info with: has-sccache: ${{ inputs.use-ccache }} if: inputs.build-debug-info - name: Setup caches uses: ./.github/actions/setup-cache with: host: linux target: ${{ matrix.config.id }} use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }} - name: Setup Ninja uses: ./.github/actions/setup-ninja with: host: linux - name: Setup CLI uses: geode-sdk/cli/.github/actions/setup@main - name: Setup Breakpad Tools uses: ./.github/actions/setup-dump-sym id: breakpad-tools - name: Fix Ubuntu libcstd++ run: | sudo add-apt-repository ppa:ubuntu-toolchain-r/test sudo apt-get update sudo apt-get install --only-upgrade libstdc++6 - name: Configure run: > ${{ env.base-configure-command }} -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_LATEST_HOME/build/cmake/android.toolchain.cmake -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DANDROID_PLATFORM=android-23 -DANDROID_STL=c++_shared ${{ matrix.config.extra-configure }} ${{ steps.build-debug-info.outputs.extra-configure }} - name: Build run: | ${{ env.base-build-command }} ${{ steps.build-debug-info.outputs.extra-build }} # hardcoding toolchain path :( - name: Dump Symbols run: | ${{ steps.breakpad-tools.outputs.binary-path }} ./bin/nightly/Geode.${{ matrix.config.id }}.so -o ./bin/nightly/Geode.${{ matrix.config.id }}.so.sym $ANDROID_NDK_LATEST_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip ./bin/nightly/Geode.${{ matrix.config.id }}.so - name: Upload Artifacts uses: actions/upload-artifact@v4 with: name: geode-${{ matrix.config.id }} path: ./bin/nightly - name: Complete Build Debug Info uses: ./.github/actions/build-debug-info-post with: target: ${{ matrix.config.id }} if: inputs.build-debug-info && (success() || failure()) publish: name: Publish runs-on: ubuntu-latest needs: [ build-windows, build-mac, build-android ] if: github.ref == 'refs/heads/main' steps: - name: Checkout uses: actions/checkout@v4 - name: Declare Version Variables id: ref run: | echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT - name: Download Artifacts uses: actions/download-artifact@v4 - name: Move Installers run: | mv geode-installer-mac/geode-installer-mac.pkg geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe - name: Zip MacOS Artifacts uses: vimtor/action-zip@v1.2 with: files: geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib dest: geode-${{ steps.ref.outputs.hash }}-mac.zip - name: Zip Windows Artifacts uses: vimtor/action-zip@v1.2 with: files: geode-win/XInput1_4.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb dest: geode-${{ steps.ref.outputs.hash }}-win.zip - name: Zip Android32 Artifacts uses: vimtor/action-zip@v1.2 with: files: geode-android32/Geode.android32.so geode-android32/Geode.android32.so.sym dest: geode-${{ steps.ref.outputs.hash }}-android32.zip - name: Zip Android64 Artifacts uses: vimtor/action-zip@v1.2 with: files: geode-android64/Geode.android64.so geode-android64/Geode.android64.so.sym dest: geode-${{ steps.ref.outputs.hash }}-android64.zip - name: Zip Resources uses: vimtor/action-zip@v1.2 with: files: geode-android64/resources dest: resources.zip - name: Update Development Release uses: andelf/nightly-release@main env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: nightly name: 'Development Release' body: | Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them. files: | ./geode-installer-${{ steps.ref.outputs.hash }}-win.exe ./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg ./geode-${{ steps.ref.outputs.hash }}-win.zip ./geode-${{ steps.ref.outputs.hash }}-mac.zip ./geode-${{ steps.ref.outputs.hash }}-android32.zip ./geode-${{ steps.ref.outputs.hash }}-android64.zip ./resources.zip