/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_SKELETONJSON_H_ #define SPINE_SKELETONJSON_H_ #include "Attachment.h" #include "AttachmentLoader.h" #include "SkeletonData.h" #include "Atlas.h" #include "Animation.h" namespace cocos2d { namespace extension { typedef struct { float scale; AttachmentLoader* attachmentLoader; const char* const error; } SkeletonJson; SkeletonJson* SkeletonJson_createWithLoader (AttachmentLoader* attachmentLoader); SkeletonJson* SkeletonJson_create (Atlas* atlas); void SkeletonJson_dispose (SkeletonJson* self); SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* json); SkeletonData* SkeletonJson_readSkeletonDataFile (SkeletonJson* self, const char* path); }} // namespace cocos2d { namespace extension { #endif /* SPINE_SKELETONJSON_H_ */