#include "Common.hpp" #ifdef GEODE_IS_ANDROID // Add known android struct members here // needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids) GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138); GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c); static_assert(sizeof(GJBaseGameLayer) == 0x2cc); GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8); GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324); GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c); GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380); GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470); GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0); static_assert(sizeof(GameObject) == 0x42c); #endif