/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_SLOT_H_ #define SPINE_SLOT_H_ #include "Bone.h" #include "Attachment.h" #include "SlotData.h" namespace cocos2d { namespace extension { struct Skeleton; typedef struct Slot { SlotData* const data; struct Skeleton* const skeleton; Bone* const bone; float r, g, b, a; Attachment* const attachment; } Slot; Slot* Slot_create (SlotData* data, struct Skeleton* skeleton, Bone* bone); void Slot_dispose (Slot* self); /* @param attachment May be 0 to clear the attachment for the slot. */ void Slot_setAttachment (Slot* self, Attachment* attachment); void Slot_setAttachmentTime (Slot* self, float time); float Slot_getAttachmentTime (const Slot* self); void Slot_setToSetupPose (Slot* self); }} // namespace cocos2d { namespace extension { #endif /* SPINE_SLOT_H_ */