/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_CCSKELETONANIMATION_H_ #define SPINE_CCSKELETONANIMATION_H_ #include "spine.h" #include "CCSkeleton.h" #include "../../include/cocos2d.h" namespace cocos2d { namespace extension { /** Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later. */ class CC_DLL CCSkeletonAnimation: public CCSkeleton { public: gd::vector states; static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData); static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1); static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1); CCSkeletonAnimation (SkeletonData* skeletonData); CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1); CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1); virtual ~CCSkeletonAnimation (); virtual void update (float deltaTime); void addAnimationState (AnimationStateData* stateData = 0); void setAnimationStateData (AnimationStateData* stateData, int stateIndex = 0); void setMix (const char* fromAnimation, const char* toAnimation, float duration, int stateIndex = 0); void setAnimation (const char* name, bool loop, int stateIndex = 0); void addAnimation (const char* name, bool loop, float delay = 0, int stateIndex = 0); void clearAnimation (int stateIndex = 0); protected: CCSkeletonAnimation (); private: typedef CCSkeleton super; gd::vector stateDatas; void initialize (); }; }} // namespace cocos2d { namespace extension { #endif /* SPINE_CCSKELETONANIMATION_H_ */