#pragma once #include #include #include #include #include "Ref.hpp" namespace geode::cocos { /** * Get child at index. Checks bounds. A negative * index will get the child starting from the end * @returns Child at index cast to the given type, * or nullptr if index exceeds bounds */ template static T* getChild(cocos2d::CCNode* x, int i) { // start from end for negative index if (i < 0) i = x->getChildrenCount() + i; // check if backwards index is out of bounds if (i < 0) return nullptr; // check if forwards index is out of bounds if (static_cast(x->getChildrenCount()) <= i) return nullptr; return reinterpret_cast(x->getChildren()->objectAtIndex(i)); } /** * Get nth child that is a given type. Checks bounds. * @returns Child at index cast to the given type, * or nullptr if index exceeds bounds */ template static Type* getChildOfType(cocos2d::CCNode* node, size_t index) { size_t indexCounter = 0; for (size_t i = 0; i < node->getChildrenCount(); ++i) { auto obj = cast::typeinfo_cast( node->getChildren()->objectAtIndex(i) ); if (obj != nullptr) { if (indexCounter == index) { return obj; } ++indexCounter; } } return nullptr; } /** * Return a node, or create a default one if it's * nullptr. Syntactic sugar function */ template static T* nodeOrDefault(T* node, Args... args) { return node ? node : T::create(args...); } template struct SafeCreate final { T* result; SafeCreate& with(T* node) { result = node; return *this; } template SafeCreate& make(Args... args) { result = T::create(args...); return *this; } // convenience for CCSprite template SafeCreate& makeWithFrame(Args... args) { result = T::createWithSpriteFrameName(args...); return *this; } template SafeCreate& makeUsing(T*(*func)(Args...), Args... args) { result = func(args...); return *this; } template T* orMakeUsing(O*(*func)(Args...), Args... args) { if (result) return result; return func(args...); } template T* orMake(Args... args) { if (result) return result; return O::create(args...); } template T* orMakeWithFrame(Args... args) { if (result) return result; return O::createWithSpriteFrameName(args...); } }; /** * Get bounds for a set of nodes. Based on content * size * @param nodes Nodes to calculate coverage of * @returns Rectangle fitting all nodes. Origin * will be <= 0 and size will be >= 0 */ GEODE_DLL cocos2d::CCRect calculateNodeCoverage(std::vector const& nodes); /** * Get bounds for a set of nodes. Based on content * size * @param nodes Nodes to calculate coverage of * @returns Rectangle fitting all nodes. Origin * will be <= 0 and size will be >= 0 */ GEODE_DLL cocos2d::CCRect calculateNodeCoverage(cocos2d::CCArray* nodes); /** * Get bounds for a set of nodes. Based on content * size * @param parent Parent whose children to calculate * coverage of * @returns Rectangle fitting all the parent's children. * Origin will be <= 0 and size will be >= 0 */ GEODE_DLL cocos2d::CCRect calculateChildCoverage(cocos2d::CCNode* parent); /** * Rescale node to fit inside given size * @param node Node to rescale * @param size Size to fit inside * @param def Default size * @param min Minimum size */ GEODE_DLL void limitNodeSize( cocos2d::CCNode* node, cocos2d::CCSize const& size, float def, float min ); /** * Checks if a node is visible (recursively * checks parent visibility) * @param node Node to check if visible * @returns True if node is visibile. Does * not take into account if node is off-screen */ GEODE_DLL bool nodeIsVisible(cocos2d::CCNode* node); /** * Gets a node by tag by traversing * children recursively * * @param node Parent node * @param tag Target tag * @return Child node with specified tag, or * null if there is none */ GEODE_DLL cocos2d::CCNode* getChildByTagRecursive(cocos2d::CCNode* node, int tag); /** * Checks if a given file exists in CCFileUtils * search paths. * @param filename File to check * @returns True if file exists * @example if (fileExistsInSearchPaths("mySprite.png"_spr)) { * CCSprite::create("mySprite.png"_spr); * } else { * CCSprite::create("fallback.png"); * } */ GEODE_DLL bool fileExistsInSearchPaths(const char* filename); template struct CCArrayIterator { public: CCArrayIterator(T* p) : m_ptr(p) {} T* m_ptr; auto& operator*() { return *m_ptr; } auto& operator*() const { return *m_ptr; } auto operator->() { return m_ptr; } auto operator->() const { return m_ptr; } auto& operator++() { ++m_ptr; return *this; } auto& operator--() { --m_ptr; return *this; } auto& operator+=(size_t val) { m_ptr += val; return *this; } auto& operator-=(size_t val) { m_ptr -= val; return *this; } auto operator+(size_t val) const { return CCArrayIterator(m_ptr + val); } auto operator-(size_t val) const { return CCArrayIterator(m_ptr - val); } auto operator-(CCArrayIterator const& other) const { return m_ptr - other.m_ptr; } bool operator<(CCArrayIterator const& other) const { return m_ptr < other.m_ptr; } bool operator>(CCArrayIterator const& other) const { return m_ptr > other.m_ptr; } bool operator<=(CCArrayIterator const& other) const { return m_ptr <= other.m_ptr; } bool operator>=(CCArrayIterator const& other) const { return m_ptr >= other.m_ptr; } bool operator==(CCArrayIterator const& other) const { return m_ptr == other.m_ptr; } bool operator!=(CCArrayIterator const& other) const { return m_ptr != other.m_ptr; } }; } namespace std { template struct iterator_traits> { using difference_type = ptrdiff_t; using value_type = T; using pointer = T*; using reference = T&; using iterator_category = std::random_access_iterator_tag; // its random access but im too lazy to implement it }; } namespace geode::cocos { struct GEODE_DLL CCArrayInserter { public: CCArrayInserter(cocos2d::CCArray* p) : m_array(p) {} cocos2d::CCArray* m_array; auto& operator=(cocos2d::CCObject* value) { m_array->addObject(value); return *this; } auto& operator*() { return *this; } auto& operator++() { return *this; } }; template class CCArrayExt { protected: Ref m_arr; using T = std::remove_pointer_t<_Type>; public: CCArrayExt() : m_arr(cocos2d::CCArray::create()) {} CCArrayExt(cocos2d::CCArray* arr) : m_arr(arr) {} CCArrayExt(CCArrayExt const& a) : m_arr(a.m_arr) {} CCArrayExt(CCArrayExt&& a) : m_arr(a.m_arr) { a.m_arr = nullptr; } ~CCArrayExt() {} auto begin() { return CCArrayIterator(reinterpret_cast(m_arr->data->arr)); } auto end() { return CCArrayIterator(reinterpret_cast(m_arr->data->arr) + m_arr->count()); } auto size() const { return m_arr->count(); } T operator[](size_t index) { return reinterpret_cast(m_arr->objectAtIndex(index)); } void push_back(T* item) { m_arr->addObject(item); } T* pop_back() { T ret = m_arr->lastObject(); m_arr->removeLastObject(); return ret; } cocos2d::CCArray* inner() { return m_arr; } }; template struct CCDictIterator { public: CCDictIterator(cocos2d::CCDictElement* p) : m_ptr(p) {} cocos2d::CCDictElement* m_ptr; std::pair operator*() { if constexpr (std::is_same::value) { return { m_ptr->getStrKey(), reinterpret_cast(m_ptr->getObject()) }; } else { return { m_ptr->getIntKey(), reinterpret_cast(m_ptr->getObject()) }; } } auto& operator++() { m_ptr = reinterpret_cast(m_ptr->hh.next); return *this; } friend bool operator== (const CCDictIterator& a, const CCDictIterator& b) { return a.m_ptr == b.m_ptr; }; friend bool operator!= (const CCDictIterator& a, const CCDictIterator& b) { return a.m_ptr != b.m_ptr; }; bool operator!= (int b) { return m_ptr != nullptr; } }; template struct CCDictEntry { K m_key; cocos2d::CCDictionary* m_dict; CCDictEntry(K key, cocos2d::CCDictionary* dict) : m_key(key), m_dict(dict) {} T operator->() { return reinterpret_cast(m_dict->objectForKey(m_key)); } operator T() { return reinterpret_cast(m_dict->objectForKey(m_key)); } CCDictEntry& operator=(T f) { m_dict->setObject(f, m_key); return *this; } }; template struct CCDictionaryExt { protected: cocos2d::CCDictionary* m_dict; public: CCDictionaryExt() : m_dict(cocos2d::CCDictionary::create()) { m_dict->retain(); } CCDictionaryExt(cocos2d::CCDictionary* dict) : m_dict(dict) { m_dict->retain(); } CCDictionaryExt(CCDictionaryExt const& d) : m_dict(d.m_dict) { m_dict->retain(); } CCDictionaryExt(CCDictionaryExt&& d) : m_dict(d.m_dict) { d.m_dict = nullptr; } ~CCDictionaryExt() { if (m_dict) m_dict->release(); } CCDictionaryExt const& operator=(cocos2d::CCDictionary* d) { m_dict->release(); m_dict = d; m_dict->retain(); } auto begin() { return CCDictIterator(m_dict->m_pElements); } // do not use this auto end() { return nullptr; } size_t size() { return m_dict->count(); } auto operator[](K key) { auto ret = reinterpret_cast(m_dict->objectForKey(key)); if (!ret) m_dict->setObject(cocos2d::CCNode::create(), key); return CCDictEntry(key, m_dict); } size_t count(K key) { return m_dict->allKeys(key)->count(); } }; // namespace for storing implementation stuff for // inline member functions namespace { // class that holds the lambda (probably should've just used // std::function but hey, this one's heap-free!) template struct LambdaHolder { bool m_assigned = false; // lambdas don't implement operator= so we // gotta do this wacky union stuff union { F m_lambda; }; LambdaHolder() {} ~LambdaHolder() { if (m_assigned) { m_lambda.~F(); } } LambdaHolder(F&& func) { this->assign(std::forward(func)); } Ret operator()(Args... args) { if (m_assigned) { return m_lambda(std::forward(args)...); } else { return Ret(); } } void assign(F&& func) { if (m_assigned) { m_lambda.~F(); } new (&m_lambda) F(func); m_assigned = true; } }; // Extract parameters and return type from a lambda template struct ExtractLambda : public ExtractLambda {}; template struct ExtractLambda { using Ret = R; using Params = std::tuple; }; // Class for storing the member function template struct InlineMemberFunction; template struct InlineMemberFunction> : public Base { using Ret = typename ExtractLambda::Ret; using Selector = Ret(Base::*)(Args...); using Holder = LambdaHolder; static inline Holder s_selector {}; Ret selector(Args... args) { return s_selector(std::forward(args)...); } static Selector get(Func&& function) { s_selector.assign(std::move(function)); return static_cast(&InlineMemberFunction::selector); } }; } /** * Wrap a lambda into a member function pointer. Useful for creating * callbacks that have to be members of a class without having to deal * with all of the boilerplate associated with defining a new class * member function. * * Do note that due to implementation problems, captures may have * unexpected side-effects. In practice, lambda member functions with * captures do not work properly in loops. If you assign the same * member lambda to multiple different targets, they will share the * same captured values. */ template [[deprecated( "Due to too many implementation problems, " "makeMemberFunction will be removed in the future." )]] static auto makeMemberFunction(Func&& function) { return InlineMemberFunction< Base, Func, typename ExtractLambda::Params >::get(std::move(function)); } /** * Create a SEL_MenuHandler out of a lambda with optional captures. Useful * for adding callbacks to CCMenuItemSpriteExtras without needing to add * the callback as a member to a class. Use the GEODE_MENU_SELECTOR class * for even more concise code. * * Do note that due to implementation problems, captures may have * unexpected side-effects. In practice, **you should not expect to be able * to pass any more information than you can pass to a normal menu selector * through captures**. If you assign the same member lambda to multiple * different targets, they will share the same captured values. */ template [[deprecated( "Due to too many implementation problems, " "makeMenuSelector will be removed in the future." )]] static cocos2d::SEL_MenuHandler makeMenuSelector(Func&& selector) { return reinterpret_cast( makeMemberFunction(std::move(selector)) ); } #define GEODE_MENU_SELECTOR(senderArg, ...) \ makeMenuSelector([this](senderArg) { __VA_ARGS__; }) }