#pragma once #include namespace geode { enum class CircleBaseSize { Tiny = 0, // Equivalent to the tiny delete button Small = 1, // Equivalent to most circular buttons in the editor Small2 = 2, // Equivalent to the trash button in the editor Medium = 3, // Equivalent to most buttons Medium2 = 4, // Equivalent to the bottom buttons in MenuLayer Big = 5, // Equivalent to the New button Big2 = 6, // Equivalent to the Account button Large = 7, // Equivalent to the big Play Button }; enum class CrossBaseSize { Small = 0, Huge = 1, }; enum class CircleBaseColor { Green = 0, Pink = 1, Gray = 2, Blue = 3, Cyan = 4, Geode = 5, }; enum class AccountBaseColor { Blue = 0, Gray = 1, Purple = 2, }; enum class IconSelectBaseColor { Gray = 0, Selected = 1, }; enum class EditorBaseColor { LightBlue = 0, Green = 1, Orange = 2, DarkGray = 3, Gray = 4, Pink = 5, Teal = 6, Aqua = 7, Cyan = 8, }; enum class TabBaseColor { Unselected = 0, Selected = 1, UnselectedDark = 2, }; enum class BaseType { // Circle buttons Circle = 0, // Like the buttons in the main menu Cross = 1, // Like the friend request / account buttons BevelledSquare = 2, // Like the icon select button IconSelect = 3, // Like the leaderboard buttons BevelledSquare2 = 4, // Like the buttons in the editor sidebar Editor = 5, // Like a list view tab Tab = 6, // Like the buttons in CreatorLayer Category = 7, }; /** * Represents a GD button sprite where there's * an icon sprite on top another default sprite. * You know, it has a base. It's based. * lmao trademark lizbith */ class GEODE_DLL BasedButtonSprite : public cocos2d::CCSprite { protected: int m_type; int m_size; int m_color; cocos2d::CCNode* m_onTop = nullptr; bool init(cocos2d::CCNode* ontop, int type, int size, int color); bool initWithSprite(char const* sprName, float sprScale, int type, int size, int color); bool initWithSpriteFrameName( char const* sprName, float sprScale, int type, int size, int color ); cocos2d::CCPoint getTopOffset() const; virtual ~BasedButtonSprite(); public: static BasedButtonSprite* create(cocos2d::CCNode* ontop, int type, int size, int color); cocos2d::CCNode* getTopNode() const; }; class GEODE_DLL CircleButtonSprite : public BasedButtonSprite { public: static CircleButtonSprite* create( cocos2d::CCNode* top, CircleBaseColor color = CircleBaseColor::Green, CircleBaseSize size = CircleBaseSize::Medium ); static CircleButtonSprite* createWithSprite( char const* sprName, float sprScale = 1.f, CircleBaseColor color = CircleBaseColor::Green, CircleBaseSize size = CircleBaseSize::Medium ); static CircleButtonSprite* createWithSpriteFrameName( char const* sprName, float sprScale = 1.f, CircleBaseColor color = CircleBaseColor::Green, CircleBaseSize size = CircleBaseSize::Medium ); }; class GEODE_DLL EditorButtonSprite : public BasedButtonSprite { public: static EditorButtonSprite* create(cocos2d::CCNode* top, EditorBaseColor color); static EditorButtonSprite* createWithSprite( char const* sprName, float sprScale = 1.f, EditorBaseColor color = EditorBaseColor::Green ); static EditorButtonSprite* createWithSpriteFrameName( char const* sprName, float sprScale = 1.f, EditorBaseColor color = EditorBaseColor::Green ); }; class GEODE_DLL TabButtonSprite : public BasedButtonSprite { public: static TabButtonSprite* create(char const* text, TabBaseColor color); }; }