#pragma once #include #include "TextRenderer.hpp" #include "ScrollLayer.hpp" struct MDParser; namespace geode { /** * TextArea for static markdown content. Supports the * following features: * - Links * - Images (sprites & spritesheets) * - Headings * - Paragraphs * - Code blocks * - Code spans * - TextArea color tags (, , etc.) * - Strikethrough * - Underline * - Bold & italic * - Horizontal rules * - Lists * Note that links also have some special protocols. * Use `user:` or `user:` to link to a GD * account; `level:` to link to a GD level and * `mod:` to link to another Geode mod. */ class GEODE_DLL MDTextArea : public cocos2d::CCLayer, public cocos2d::CCLabelProtocol, public FLAlertLayerProtocol { protected: std::string m_text; cocos2d::CCSize m_size; cocos2d::extension::CCScale9Sprite* m_bgSprite = nullptr; cocos2d::CCMenu* m_content = nullptr; CCScrollLayerExt* m_scrollLayer = nullptr; TextRenderer* m_renderer = nullptr; bool init(std::string const& str, cocos2d::CCSize const& size); virtual ~MDTextArea(); void onLink(CCObject*); void onGDProfile(CCObject*); void FLAlert_Clicked(FLAlertLayer*, bool btn) override; friend struct ::MDParser; public: /** * Create a markdown text area. See class * documentation for details on supported * features & notes. * @param str String to render * @param size Size of the textarea */ static MDTextArea* create(std::string const& str, cocos2d::CCSize const& size); /** * Update the label's content; call * sparingly as rendering may be slow */ void updateLabel(); void setString(const char* text) override; const char* getString() override; CCScrollLayerExt* getScrollLayer() const; }; }