#include "Common.hpp" #ifdef GEODE_IS_WINDOWS using namespace cocos2d; GEODE_SIZE_CHECK(CCNode, 0x108); // GEODE_MEMBER_CHECK(CCNode, m_pUserObject, 0xcc); GEODE_SIZE_CHECK(CCSprite, 0x1fc); GEODE_SIZE_CHECK(CCLayer, 0x13c); GEODE_SIZE_CHECK(CCLayerColor, 0x1b8); // GEODE_SIZE_CHECK(CCLabelBMFont, 0x194); GEODE_MEMBER_CHECK(CCTextInputNode, m_allowedChars, 0x174); GEODE_MEMBER_CHECK(CCTextInputNode, m_maxLabelWidth, 0x18c); GEODE_MEMBER_CHECK(CCTextInputNode, m_maxLabelScale, 0x190); GEODE_MEMBER_CHECK(CCTextInputNode, m_placeholderScale, 0x194); GEODE_MEMBER_CHECK(CCTextInputNode, m_placeholderColor, 0x198); GEODE_MEMBER_CHECK(GJListLayer, m_listView, 0x1b8); GEODE_MEMBER_CHECK(BoomListView, m_tableView, 0x144); GEODE_MEMBER_CHECK(BoomListView, m_entries, 0x148); GEODE_MEMBER_CHECK(TableView, m_cellArray, 0x1b0); #endif